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| 3ds max MOD plugins (Version 3, 4, or 5) - File Description |
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Description: These two plugins will allow you to import/export a SFC model into 3ds Max 3, 4, or 5.
Do note the Max 4 plugin can be used with Max 5.
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| 3ds max MOD plugins (Version 3, 4, or 5) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | 3ds max MOD plugins (Version 3, 4, or 5) - Readme |  | Readme File: These are the official Taldren plug-ins for 3D Studio MAX v3.x that are used to import models from and export models to Starfleet Command Volume II. Copy the files SFCImp.dli and SFCExp.dle to your 3D Studio Max "plugins" directory.
To import an SFC2 model into 3DS Max:
1) Select File/Import.
2) Change the file type to "Starfleet Command (*.MOD)".
3) Double-click on the desired MOD file. Note that all the textures for the object must be in the same directory as the .MOD file or the importer will not find them.
4) The Importer asks, "Is this a break-up model?" Break-up models (represented as ModelName_brk.mod in SFC2) are models sectioned into debris pieces that are displayed when ships explode. Choose YES for models specially-designed as debris pieces, and NO for all other models.
The Importer will then load all the geometry into Max and create a single multi/sub-object material with all the bitmaps assigned as textures in sub-materials. Each sub-material has a diffuse color map and may have a corresponding self-illumination map. SFC2 self-illumination maps are named exactly like the corresponding diffuse maps but with an "i" before the extension (for example, FCA_1_1i.bmp is the self-illumination map that goes with FCA_1_1.bmp).
Hardpoints (where weapons fire comes from) and damage points (where weapons fire connects to) are represented as dummy objects. Hardpoints are named Hardpoint1, Hardpoint2, etc., while damage points are named a1, a2, a3, b1, b2, b3, etc., in a clockwise ring around the ship.
The models for each different level-of-detail are each loaded up as a separate Max object. Object_1 is the highest LOD, Object_2 is less detail, etc.
Some models also have a break-up model file, represented as ModelName_brk.mod . These are models sectioned into debris pieces and are displayed when ships explode.
To Export 3DS Max geometry as an SFC2 model:
1) Select File/Export or File/Export Selected (Export Selected can be very useful if you have the LODs and the break-up model all in the same file; if just Export is used, all the objects in the Max file will be exported).
2) Change the file type to "Starfleet Command (*.MOD)".
3) Enter a name for the file.
4) The exporter asks "Force smoothing over the entire mesh?" Choosing yes will cause the exporter to disregard all Max smoothing information and smooth all connected polygons together. Currently, this is only used for planets and space backdrops.
5) The exporter says "Click YES to generate a standard model with multiple levels of detail or NO to create a single sectioned (break-up) model." Answering NO will cause the exporter to immediately generate the .MOD file, with each object in Max as a piece of debris in a break-up model. Answering YES will bring up another menu.
6) The exporter now needs to know at which distances you want SFC2 to display the different levels of detail. Note that the distances are in SFC2 units. You can also adjust the tolerance for the level-of-detail swapping (i.e., how sensitive the game is to dramatic camera shifts when switching LODs; the default value usually works fine) and choose to sort by model complexity (LOD1 is the object with the most polygons, LOD2 is the object with the next-highest number of polys, etc.) or by object name.
Have fun!
David T. Potter
Art Director, SFC2 |  |

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| 3ds max MOD plugins (Version 3, 4, or 5) - User Comments |
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The following comments are owned by the user that posted them. SFC3 Files is not responsible for their content.
Total comments: 20 | Last comment: 03-07-2006 at 14:28
Sandtrooper From: Joined: June 15th, 2005 Posts: 171 | but WHO HAS 3DS max 3, 4, 5? its $3,500, too F---ING expensive! Nobody would buy it unless you got that much money in your pocket....I ain't gonna buy it... |
Greenvalv From: (Waggaman, LA.) Joined: April 26th, 2004 Posts: 942 | I wanted to make searching easier, cause not everyone is gonna guess that the plugins are in the SFC3 Model Tools. |
Mr_Tricorder From: (College Station, Texas) Joined: July 31st, 2002 Posts: 236 | Sandtrooper, it doesn't cost that much for an old version of 3ds max. Version 7 is the latest one, which isn't compatible with these plug-ins. The hard thing about the older versions isn't affording them, it's FINDING them. I got lucky and found a copy of 3ds max 4 for very cheap. I also know that greenvalv recently acquired 3ds max 5. Believe me, there are plenty of people out there with 3ds max on their computers. |
Victory123 From: Joined: October 4th, 2004 Posts: 60 | I have Max 4, and it wasn't that expensive. |
Grebnedlog From: Joined: February 7th, 2005 Posts: 113 | Unfortunately, I don't have a supported 3ds max version - but if there would be a Milkshape plugin supporting break models ... |
ss2gohan From: (Pennsylvania) Joined: January 22nd, 2005 Posts: 191 | When you say pretty inexpensive, how much are we talking about? |
Greenvalv From: (Waggaman, LA.) Joined: April 26th, 2004 Posts: 942 | They occasionally show up on ebay for $500. But ya' gotta keep throwing in different combinations of search words to find 'em...... |
unifermiusmatty From: Joined: December 7th, 2004 Posts: 481 | Hm, are there versions of these plugins for 3D s max 6? |
Greenvalv From: (Waggaman, LA.) Joined: April 26th, 2004 Posts: 942 | Nada, only 3, 4, and 5.... |
Mr_Tricorder From: (College Station, Texas) Joined: July 31st, 2002 Posts: 236 | and before anyone asks, no. They don't work in gmax |
Guest (200141127134.user.veloxzone.com.br) Joined: December 31st, 1969 Posts: | #2, you see, this software is this expensive bcuz like winxp pro, it´s made to be used in movie studios and other graphic related corporations. I use 3D studio max, and i love it. That plugin might come in handy, you never know.... |
Ruivo From: (São Gonçalo/Rio de Janeiro) Joined: April 10th, 2004 Posts: 41 | BTW, before anyone asks, when i said "like winxp pro", i've meant that it was made to be used by professionals in large corps! |
Sandtrooper From: Joined: June 15th, 2005 Posts: 171 | Then I will start modeling as soon as I get my hands on 3Ds Max 5! TOOOOOOOOOOOOOOOOOOOOOOO EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
EBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYYYY
YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
Guest (217.75.199.96) Joined: December 31st, 1969 Posts: | And for 3DsMax7?????? |
Sandtrooper From: Joined: June 15th, 2005 Posts: 171 | Nothing, Zip, Nada.....(we have Nada 3!) |
Rewasvat Joined: September 10th, 2005 Posts: 52 | I spend 3 days to download a FULL FREE copy of 3dsmax7(and it is working, full and free) and putted all these plugins in his "plugins" directory, but when I start 3dsmax7 it says it cant initialize these plugins...
PLEASE SOMEONE TELL ME HOW TO MAKE THIS WORK IN 3dsmax7!!!!
I REALLY WANT TO MAKE NEW SHIPS!!!
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Greenvalv From: (Waggaman, LA.) Joined: April 26th, 2004 Posts: 942 | Nope, as said, only compatible with 3, 4, & 5. |
bigdoggie Joined: November 12th, 2004 Posts: 40 | What about 3DS MAX 6????? OMG i only have 3DS MAX 6!!! |
Lord_MalaK From: (Chicago) Joined: June 18th, 2005 Posts: 82 | and I thought these were gone forever. Thankfully someone posted them here...thanks
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