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Starfleet Command III Downloads > Mods:
House Ordos - Mercenaries and Corsairs
Filename: houseordos_mercenaries_corsairs.exe


Size:
Developer:
Downloads:
Date Added:
Type / Category:
307.02 MB
Roma Atani
881
02-18-2007
Mods


Average User Rating: 5
Number of Votes: 11
Related Files:
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1 Other Files by Roma Atani:
- House Ordos - True Space


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House Ordos - Mercenaries and Corsairs - File Description  


Description:
Our mod is a mod 100% compatible with the Klingon-Romulan-Federation single player campaign and the Borg campaign, but not with the "Maiden Voyage".

For each major race (Klingon, Romulan, Federation) we have added 2 "minor" races with their own starships, that is with their own hulls, strengths and weaknesses.

For each major race there are usually three kind of ship for each class: the "old" version (hull post TMP but before the TNG), the current version (TNG) and the advanced version (two versions: Nemesis and post-Nemesis).
Example: the heavy cruisers of the Federation. The old one is the Excelsior class, the current one is the Akira / Surak class, the advanced one is the Neo Constitution / Seraph class.
Beside the hulls the three kind of ships are different even in the inner capabilities: the "current" heavy cruiser is able to mount stronger shields than the "old" heavy cruiser; in turn the "advanced" heavy cruiser is able to mount stronger shields than the "current" one. But the "old" battlecruiser is able to mount stronger shields than the "advanced" heavy cruiser...
The same for the remaining equipment: weapons, armour, warp core etc.
The overall threat level can be thus summarized:
Old_FF < Current_FF < Advanced_FF < Old_DD < Current_DD < Advanced_DD < ... < Old_BB < Current_BB < Advanced_BB

Now the heavy equipment is no more avaiable: the starships are something between the ST-SFC1/2 vessels (not customizable) and the default ST-SFC3 (fully customizable), or if you prefer: the starships are built around their heavy weapons, thus change them is not possible.
But there are plenty of variations available, usually 4 or 5 for each hull.



House Ordos - Mercenaries and Corsairs - Screenshots  
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House Ordos - Mercenaries and Corsairs - File Download Options  

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House Ordos - Mercenaries and Corsairs - User Comments  
The following comments are owned by the user that posted them. SFC3 Files is not responsible for their content.

Total comments: 3 | Last comment: 09-15-2007 at 17:01

 #1 - 02-21-2007 at 08:51
Grebnedlog
From:
Joined: February 7th, 2005
Posts: 113
Maybe a short review of the admin who posted the file might give a better idea of the content of this mod. Reading 197 lines might make some people too weary to press the 'Download' button.

 #2 - Maybe we can help! - 02-22-2007 at 00:42
HouseOrdos
Joined: May 29th, 2006
Posts: 6
Our mod is a mod 100% compatible with the Klingon-Romulan-Federation single player campaign and the Borg campaign, but not with the "Maiden Voyage".

For each major race (Klingon, Romulan, Federation) we have added 2 "minor" races with their own starships, that is with their own hulls, strengths and weaknesses.

For each major race there are usually three kind of ship for each class: the "old" version (hull post TMP but before the TNG), the current version (TNG) and the advanced version (two versions: Nemesis and post-Nemesis).
Example: the heavy cruisers of the Federation. The old one is the Excelsior class, the current one is the Akira / Surak class, the advanced one is the Neo Constitution / Seraph class.
Beside the hulls the three kind of ships are different even in the inner capabilities: the "current" heavy cruiser is able to mount stronger

shields than the "old" heavy cruiser; in turn the "advanced" heavy cruiser is able to mount stronger shields than the "current" one. But the "old" battlecruiser is able to mount stronger shields than the "advanced" heavy cruiser...
The same for the remaining equipment: weapons, armour, warp core etc.
The overall threat level can be thus summarized:

Old_FF < Current_FF < Advanced_FF < Old_DD < Current_DD < Advanced_DD < ... < Old_BB < Current_BB < Advanced_BB

Now the heavy equipment is no more avaiable: the starships are something between the ST-SFC1/2 vessels (not customizable) and the default ST-SFC3 (fully customizable), or if you prefer: the starships are built around their heavy weapons, thus change them is not possible.
But there are plenty of variations available, usually 4 or 5 for each hull.

And we can speak also about the tweaking of all the equipment, the fighters, the freighters, the advanced weapons...

 #3 - This mod is just AWESOME ... - 09-15-2007 at 17:01
Fabio_AG
From:
Joined: September 15th, 2007
Posts: 1
This mod is one of the best I have played so far The single player campaign became much more fun, not to mention the conquest mode The ships are really cool I have no doubt, is a must have mod to anyone who likes SFC III Congratulation

Fabio (from Brazil)



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