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Starfleet Command III Downloads > Mods > Generation At War > v2.x:
Generations at War (2.0)
Filename: gen2.zip


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187.4 MB
2.0
Nannerslug
http://www.starfleetcommand...
32039
10-24-2004
Mods > Generation At War > v2.x


Average User Rating: 8.1
Number of Votes: 74
Related Files:
Latest 2 Mods > Generation At War > v2.x:
- Generations At War Server Kit (2.0.1)
- Generations At War (v2.0.1)

4 Other Files by Nannerslug:
- Generations At War Server Kit (2.0.1)
- Generations At War (v2.0.1)
- Generations at war v1.5.1 (v1.5.1)
- Generations at war v1.5


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Generations at War (2.0) - File Description  


Description:
Read Me for SFC3net Generations at War 2.0

---------------------------------------
Introduction
---------------------------------------

This is a file designed to install files into Starfleet Command #3 to either play on the SFC3net online server, online at Gamespy (provided your opponents also have this file installed), or single player. It includes authorized Taldren BETA materials, modifications to systems such as weapons, power, hull, scripts and executables. It also includes a large number of models available to each race. General model credits have been included in this Zip file; detailed credits can be viewed within each model folder.

This mod was developed for a number of reasons and includes the following philosphies:

First, it is designed for the trek fan. What I have done is try to reproduce as many trek cannon ships and those from other games as possible. Thankfully, the tools which Taldren provided to us serve us well in this case. As do the numerous ships
which are out there by the modeling community which helps us tremendously. Whether its the K'Tinga class ship, the Connie refit or the valdore, I have tried my best to reflect what we see and feel during an eppisode.

Secondly, I am trying to reconstitute some of the feel of sfc2 in arcs, weapons damage and history. One of the many things done right with sfc2 was the level of detail which came with the game. I have tried to establish
when each ship came out for not only future campaign use, but to provide much of the history and back story which adds so much to the game. This beta will provide some detail, but as with all betas, I hope to add to the level
of detail and number of ships.

Finally, regarding racial philosophies is as follows:

Feds-> well rounded, shieldy, power hogs and expensive. High end technology as well.

klingons-> fast, light and manervable. Their ships are inexpensive and mass produced. This is in direct relation to their trek cannon history of being the old Soviet Union. Read in attrition units. Their weapons fire fast and recharge fast. They do not have the kick that Romulan or Federation ships have, however, they recharge much faster and are less expensive.

Romulans-> Slow, heavy hitting ships with high technology. Fewer ship hulls, however, those developed are very, very effective.

These are variations which i hope will bear out. Nothing is perfect, but this is an attempt to carry through what we see both in the television series and the flavor of the other Starfleet Command games.

Please enjoy!

---------------------------------------
Contents
---------------------------------------

Read Me

Installation instructions:

PLEASE REMEMBER THAT THIS IS AN ENTIRELY NEW MOD AND THAT INSTALLING IT WILL OVERWRITE OTHER INFORMATION.

Uninstall SFC3. Delete SFC3 folder. Reinstall SFC3. Install Beta patch 543/534b. Install Generations at War 2.0 mod.


---------------------------------------
Dynaverse Connectivity Tips
---------------------------------------

Hints to resolving drafting issues can be found at the taldren forum here: http://forums.taldren.com/ubbthreads/showflat.php?Cat=&Board=UBB2&Number=106462&page=0&view=collapsed&sb=5&o=&fpart=1

If you are behind a NAT or firewall, make sure that in your sfc.ini file that under meta you have IPAddress=xxx.xxx.xxx.xxx (the xs represent your IP address).

Ports which should be forwarded are:

47624 to 47624 TCP
2300 to 2400 Both
6667 to 6667 TCP
3782 to 3783 Both
27900 to 27900 UDP
28900 to 28900 None
29900 to 29901 None
6500 to 6515 Both
6073 to 6073 UDP
13139 to 13139 UDP

Triggering ports:

47624-47624
2300-2400
6500-6500

If these do not work, please post on the starfleetcommand3.net forums and we will try to help you the best we can.

---------------------------------------

Run gen1.exe file. Do not interfere until it is finished.
When it's done, you're ready to play!

Special note- If you have trouble with game startup, try deleting folder Activision/SFC3/Assets/Cinema. Some systems having a smaller amount of RAM will benefit from this. The deletion of the introduction movies means less RAM is taken up in the game loading process. Systems with problems with RAM over-write should be rebooted first.

For further information, server rules, etc, please visit SFC3net at "http://www.starfleetcommand3.net/", or our forums at "http://www.aliencommunities.net//ufpcommand/ubbthreads/ubbthreads.php?Cat="

Uninstall instructions:

Simply run the SFC3 uninstaller and delete the sfc3 folder.

---------------------------------------
Credits:
---------------------------------------

Main assistants/ Team

Paul "NannerSlug" Seale: Designer and Developer of the Generations at War Mod. (this includes sounds, music, models, balance, ship list, etc).
Shane Tatum: The guy who started 3.net and lurks in the back ground. smile
RatBoy: Ship Historys, Developed and Assisted Ship Reference. Also Developed SFC Time line (please check the forums at http://www.starfleetcommand3.net).
Ol Buzzard: Generations at War first fictional piece.
Alec Theorhaven: Model Kit Basher and advisor.
Mike Day: Rules and Server admin.
Fluf: Server Technical Admin.
Tie: Server Technical Admin and IOGC Support.

Scripts are from:

Taldren stock scripts, Micheal "Pelican" Pellington, Karnak and David Ferrell.


Other Credits:


I would like to thank the following for their help and inspiration:

David Ferrell, for scaling models and writing a few scripts. smile his hard work and costant vigor. With him, trek gaming was constantly improving. Without him, it becomes stale. Thank you for all your help and insight into the game. Without it, Lord knows where any of us would be. He also has rescaled and made new hard points on a lot of the ships. THANK YOU!
Chris Jones, for inspiration and helping out with a few of the break models including the Springfield, cheyenne, challenger and Niagra models.
Atheorhaven for scaling the models, Kitbashing the TOS Akula, Niagra, New Orleans and Freedom classes.
Ghislin Chabot, for getting me interested in SFC and teaching me many, many things including tactical strategy.
Russell Longhurst, for helping me with this read me and developing/testing of the game.
Durin, for keeping me in this game and guiding common sense. God bless the dwarves.
Micheal Pelington for filling me in on how to add the dominion in and doing so much work and development that has gone unnoticed by many people.
Scott Brown (Captain Korah), for laying the path for mods and inspiring us all to develope the game and share our vision.


last but not least

Ol' Buzzard for introducing me to trek a very, very long time ago. without that introduction to trek, this just wouldnt be happening.

---------------------------------------
ERA SWITCHER
---------------------------------------

C++ Programming Done by TraceyG (A HUGE THANKS!). Graphic work done by Paul "NannerSlug" Seale.

---------------------------------------
Sound Credits:
---------------------------------------

Some sound effects taken from Bridge Commander audio, from files available on http://www.bcfiles.com. BC audio given to Nannerslug by Chris Jones for use in the SFC3 Generations Mod in January 2004.


Music comes from SFC1, Starfleet Academy (Ron Jones - the BEST trek game composer, period.) and Klingon Academy (Ion Zerr).


---------------------------------------
Model Credits:
---------------------------------------

WARNING

If these ships are ported over to any other game platform other than Starfleet Command
1, 2, or 3.. permission must be gathered from original modellers and texturers.

The New Orleans, Niagra, Freedom and TOS Aukla Models were done exclusively for Generations by Alec Theorhaven. If you desire to use these models, you MUST contact him.

All other models you still need to contact the individual creators and provide them with credit for their work.

---------------------------------------
Copyright and Distribution Permissions
--------------------------------------
THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION & TALDREN & PARAMOUNT PICTURES.

Copyright notices:

Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.


Most models I either found in the Dominion Wars mod by Micheal Pellington, TNZ by Scott Brown, or were on my hard drive. It should be noted that many of these models appeared in the first mod attempt by Chris Jones in December/January of 2002/3- and are done by MoonRaker, wicked zombie, dark drone, p81 or atrahasis. the kitbashes are made by the usual suspects of alec theorhaven, mackie or audril (plus a lot of other guys). Please see the notes below. They are not complete due to incomplete records.
It should also be noted that for every single model in this mod I have personally checked/scaled the hard points, did the UIs, firing arcs, glows and scaling (and most of the damage textures). It is a slow methodical process, but the detail is important. Enjoy.

Fed ships and cannon scaling formula: alec theorhaven (HUGE THANK YOU).Federation ships were scaled by Alec Theorhaven. A-K were scaled by David Ferrell. L-Z were Scaled by Paul Seale. Hard points A-K by David Ferrell. Hard Points L-Z by Paul Seale.

---------------------------------------
Federation Ship Models
---------------------------------------

Defiant
Intrepid
Excelsior
Akira
Nebula
Galaxy
Saber
Sovereign
Norway

Pnuemonic 81, converted by Paul "NannerSlug" Seale.

>Added Models:

****Akula
Model: TMP era Federation Akula Class Destroyer
Modeller: Mesh/Textures by p81/atheorhaven
Conversion/Scaling: p81/atheorhaven
Hard/Damage Points: p81/atheorhaven/Paul "NannerSlug" Seale
Illumination: p81/atheorhaven
Break Mod: p81/atheorhaven
UI use for hp/dp: FDD/FDD+
UI, Glow and SFC3 Conversion: Paul "NannerSlug" Seale

****Akula TOS
Model: TOS Federation Akula Class Destroyer
Modeller: Lord Schtupp/atheorhaven
Textures modified/added by Atheorhaven
Scaling: Lord Schtupp
Hard/Damage Points: Lord Schtupp/atheorhaven/Paul "NannerSlug" Seale
Illumination: Lord Schtupp
Break Mod: atheorhaven
UI, Glow and SFC3 Conversion: Paul "NannerSlug" Seale

****Ambassador
Original model by: Rick Knox a.k.a pneumonic81 Converted to SFC3 by Paul "NannerSlug" Seale

****Aquino
Retexture and glows updated by NannerSlug
U.S.S. Aquino - Destroyer by Gabriel Crown "Mind-Blip"
Converted by Paul "NannerSlug" Seale

****Armada
Modeller: p81/Mackie
Conversion/Scaling:Mackie/atheorhaven
Hard/Damage Points:atheorhaven
Illuminationstick out tongue81/Mackie/atheorhaven
Break Mod:atheorhaven
Converted to SFC3 by Paul "NannerSlug" Seale

****Belknap
This model is a kitbash of Pneumonic81's Enterprise-A model and textures, with a new secondary hull and textures for that made by me.
Kitbasher/Modeler: Atrahasis
Original Mesh and Textures: Pneumonic81
Converted to SFC3 by Paul "NannerSlug" Seale

****Bismark, Lakota, New Jersey
Model by Pneumonic81, conversion by Knox1711.
Converted by Paul "NannerSlug" Seale

****Centaur
Dynaverse 3 server mod for The Neutral Zone 2.0
Developed by Scott Brown aka Captain KoraH
This is a kitbash of P81's Excelsior and Odyssey. He has OK'd its release.
Converted by Paul "NannerSlug" Seale

****Chabot
Mesh by P81, Kitbash by Knox1709. Converted to SFC3 by Paul "NannerSlug" Seale

****Chandley
model design : Original design by FASA using Paramount designed components
textures : Primary Hull and Nacelle - Khaliban
: Auxiliary Hull and additional tweaks to above - Jon Mount aka Destiny Calling
mesh : Primary Hull and Nacelle - Khaliban
: Auxiliary Hull and additional tweaks to above - Jon Mount aka Destiny Calling
: Break Model - Atrahasis
Damage textures and conversion to sfc3: Paul "Nannerslug" Seale.

****Challenger
textures, mesh: p81
Kitbash: knox1709
Illumns: Atheorhaven
sfc3 conversion:nannerslug

****Cheyenne
textures, mesh: p81
Kitbash: knox1709
sfc3 conversion:nannerslug

****Chimera
Textures, mesh: p81
Kitbash: NannerSlug, The Big Cheese.
sfc3 conversion:nannerslug

****Chicago
Model: TOS Federation Chicago Class Cruiser
Modeller: Atrahasis/Lord Schtupp/atheorhaven
Textures modified/added by Atheorhaven
Scaling: Atrahasis/Lord Schtupp
Hard/Damage Points: Atrahasis/atheorhaven
Illumination: Atrahasis/Lord Schtupp/atheorhaven
Break Mod: Atrahasis
UI use for hp/dp: FNCA/FNCC
Damage textures, sfc3 conversion: Paul "NannerSlug" Seale.

****Constant
Modeller: p81/atheorhaven
Textures modified/added by Atheorhaven
Scaling: p81/atheorhaven
Hard/Damage Points: p81/atheorhaven/Taldren
Illumination: p81/atheorhaven
Break Mod: atheorhaven
UI use for hp/dp: FCA/FCL?
SFC 3 conversion: Nannerslug
SFC 3 beauties/glows: Nannerslug

****Constellation
Mesh:MoonRaker
Textures: P81
Damage Textures and conversion by Paul "NannerSlug" Seale

****Constitution
Lord Schtupps:mesh/textures
format:sfc3
port:darkdrone
Converted to SFC3 by Paul "NannerSlug" Seale

****Curry
Model design : paramount
Textures : Cpt. LC Amaral
Mesh : Cpt. LC Amaral
Porting : Cpt. LC Amaral
Packing : DarkDrone
Beta Testing : DarkDrone
Sfc Porting : Darkdrone
pneumonic81 Converted to SFC3 by Paul "NannerSlug" Seale

****Davids
Model: Davids Class TOS Federation Heavy Cruiser
Modeller: Lord Schtupp/Mackie
converted by atheorhaven
Textures: Lord Schtupp/Mackie
Illumination: Lord Schtupp/Mackie
Illuminationstick out tongue81/atheorhaven
UI and sfc3 conversion: NannerSlug

****Durrett
Modeller: p81/Terradyhne/atheorhaven
Conversion/kitbash: atheorhaven
Hard/Damage Points:atheorhaven
Textures: p81/Terradyhne/Pataflafla/atheorhaven
Illuminationstick out tongue81/Terradyhne/atheorhaven
Break Mod:atheorhaven
UI, some retexturing and conversion for SFC3: NannerSlug

****Enterprise
pneumonic81 Converted to SFC3 by Paul "NannerSlug" Seale
New Textures and illumns by atheorhaven using his own combine with those of High Higenfurst, Ganymede and p81.

****Excalibur
Model design : paramount
Textures : Cpt. LC Amaral
Mesh : Cpt. LC Amaral
Porting : Cpt. LC Amaral
Packing : DarkDrone
Beta Testing : DarkDrone
Sfc Porting : Darkdrone
Damage Textures : Paul "NannerSlug" Seale

****Galaxy
Original Mesh and Textures: Pneumonic81
Illums: Atheorhaven
Converted to SFC3 by Paul "NannerSlug" Seale

****Dorsetshire (FDX)
Taldren SFC2:OP model
UI, some retexturing and conversion for SFC3: NannerSlug

****Federation
Lord Schulp Converted to SFC3 by Paul "NannerSlug" Seale

****Freedom
Pneumonic81, KitBashed by Atheorhaven. Converted to SFC3 by Paul "NannerSlug" Seale

****Kearsage
Model: TOS Federation Kearsage Class New Light Cruiser
Modeller: Atrahasis/Lord Schtupp/atheorhaven
Textures modified/added by Atheorhaven
Scaling: Atrahasis/Lord Schtupp
Hard/Damage Points: Atrahasis/atheorhaven
Illumination: Atrahasis/Lord Schtupp/atheorhaven
Break Mod: Atrahasis
UI use for hp/dp: FNCL
Damage Textures/rescaling and conversion to SFC3 by Paul "NannerSlug" Seale

****Lexington
Model: Ironcross Class Heavy Dreadnaught
Modeller: p81/Mackie/atheorhaven
Textures modified/added by Atheorhaven
Scaling: p81/Mackie
Hard/Damage Points: atheorhaven
Illumination: p81/Mackie/atheorhaven
Break Mod: atheorhaven
Damage Textures/rescaling and conversion to SFC3 by Paul "NannerSlug" Seale

****Miranda
Author: Rick Knox a.k.a pneumonic81
Illum maps by Atheorhaven
Converted to SFC3 by Paul "NannerSlug" Seale

****Miranda2/Lantree
Author: Rick Knox a.k.a pneumonic81
Illum maps by Atheorhaven
Converted to SFC3 by Paul "NannerSlug" Seale

****Miranda3/Saratoga
Author: Rick Knox a.k.a pneumonic81
Side Cannons by WickedZombie
Illum maps by Atheorhaven
Converted to SFC3 by Paul "NannerSlug" Seale

****New Orleans
Pneumonic81, KitBashed by Atheorhaven. Converted to SFC3 by Paul "NannerSlug" Seale

****Niagara
Pneumonic81, KitBashed by Atheorhaven. Converted to SFC3 by Paul "NannerSlug" Seale

****Nova
Modeller Mesh : SkinMan
Textures: by SkinMan
Converted to SFC3 by Paul "NannerSlug" Seale

****Oberth
mesh, textures: P81
Converted to SFC3 by Paul "NannerSlug" Seale

**** Odysseus (FDNH)
Original Modeler: Moonraker, Pneumonic81
Original Textures: Moonraker
Kitbash Modeler: Khaliban
Kitbash Textures: Khaliban
UI, some retexturing and conversion for SFC3: NannerSlug

****Okinawa
mesh, textures: P81, Moonraker,Atheorhaven and Ductape wonder.
Converted to SFC3 by Paul "NannerSlug" Seale

****Prince of Wales/Excalibur (FCX)
Author: Rick Knox a.k.a pneumonic81. Kitbash, Converted and retextured by Paul "NannerSlug" Seale, Alec Theorhaven and The Big Cheese

****Prometheus
Author: Greg Strong AKA -L B-
Email: DarkRealmStudios@cox.net
URL: http://www.strategyplanet.com/sfc/darkrealm/
SFC3 Conversion : Chris Jones
Damage textures and mod import by Paul "NannerSlug" Seale

****Ragin Queen
Model design : paramount
Textures : Cpt. LC Amaral
Mesh : Cpt. LC Amaral
Porting : Cpt. LC Amaral
Packing : DarkDrone
Beta Testing : DarkDrone
Sfc Porting : Darkdrone
Damage textures and mod import by Paul "NannerSlug" Seale


****Saladin
A Franz Joseph Special for SFC2/OP
The Saladin/Herme's Class Destroyer/Scout beta
by The Stress Puppy
Converted to SFC3 by Paul "NannerSlug" Seale

****Soyuz
Author: Rick Knox a.k.a pneumonic81
Back parts and Cannons by MoonRaker
Illum maps by Atheorhaven
Converted to SFC3 by Paul "NannerSlug" Seale

****Springfield
textures, mesh: p81
Kitbash: knox1709
sfc3 conversion:nannerslug

****Steamrunner
Author: SkiNMan/A.H
Email: IEMSCIFI@AOL.COM
Converted to SFC3 by Paul "NannerSlug" Seale


****Ulysses
Mesh and orignal textures: Wicked Zombie
Retextures: P81, Khaliban, Ducttape wonder, Klingon Fanatic, Ganymad
Damage Textures and SFC3 Conversion: Paul "NannerSlug" Seale

****Yeager
Author : Rick Knox a.k.a pneumonic81, Alec Theorhaven
Damage Textures and SFC3 Conversion: Paul "NannerSlug" Seale

---------------------------------------
Romulan Ship Models
---------------------------------------

>Original Models: Rescaling and hard point changes by Paul "NannerSlug" Seale

Bird of Prey
Talon
Falcon
Raptor
Warbird

>Added Models:

****Battle Hawk
Taldren Battlehawk converted and retextured by Captain KoraH July 12, 2003
Damage Textures and conversion by Paul "NannerSlug" Seale

****Bright One
P81 conversion by Paul "NannerSlug" Seale

****Caracara
Taken from Dominon Wars mod. No known Author.
Damage Textures, retexture and conversion by Paul "NannerSlug" Seale

****Condor
unknown
Damage Textures and conversion by Paul "NannerSlug" Seale

****War Eagle
Taldren model conversion by Paul "NannerSlug" Seale

****Firehawk
model:thu11s
Damage Textures and conversion by Paul "NannerSlug" Seale

****Griffin
modeler/converted: DARKDRONE
KITBASH TEXTURE AUTHORbig grinARKDRONE
TEXTURE ENHANCEMENTS: CLEEVE
Damage Textures and conversion by Paul "NannerSlug" Seale

****Heron
Captain KoraH July 12, 2003
Damage Textures and conversion by Paul "NannerSlug" Seale

****Kestrel
unknown
Damage Textures and conversion by Paul "NannerSlug" Seale

****Gallant Wing
p81,
Damage Textures and conversion by Paul "NannerSlug" Seale

****Hawk
Stock taldren Ship slightly retextured by Paul "NannerSlug" Seale

****Killerhawk
from SFC2:OP. Thu11's Firehawk
Damage Textures and conversion by Paul "NannerSlug" Seale

****King Eagle
Taldren Romulan War Eagle conversion by Paul "NannerSlug" Seale

****Melak
Ship designed by: Somebody from ST:New Worlds
Texture: Solid Snake a.k.a GrayFox (Gray_Fox0001@hotmail.com)....
Textures: DarkDrone A.k.a Darkmatrix
Damage Textures and conversion by Paul "NannerSlug" Seale

****Nierrh
Model: Don Woligroski (A.K.A. - Cleeve)
Textures: Cleeve (From renders of Nico Weigand's 3d model)
Damage Textures and conversion by Paul "NannerSlug" Seale

****Osprey
Original Modeler: Thu11s
Original Textures: Thu11s
Damage Textures and conversion by Paul "NannerSlug" Seale

****Phoenix
unknown
Damage Textures and conversion by Paul "NannerSlug" Seale

****Raven
ORIGINAL MODEL AUTHOR: Activision
ORIGINAL TEXTURE AUTHOR: Activision
modeler/converted: DARKDRONE
Damage Textures and conversion by Paul "NannerSlug" Seale

****King Condor
Taldren SFC2 Model Converted to SFC3 by Paul "NannerSlug" Seale

****Romulan Type K Refit
Author: Thexder Bayes a.k.a Atrahasis, Moonraker, Rick Knox a.k.a pneumonic81 Converted to SFC3 by Paul "NannerSlug" Seale

****KR, DKP
Author: Desty Nova. Scaled, converted and damage textures: by Paul "NannerSlug" Seale

****Sea Hawk
unknown.
Damage Textures and conversion by Paul "NannerSlug" Seale

****Shrike
Stock taldren Ship slightly retextured by Paul "NannerSlug" Seale

****Snipe
Taldren RFR model
Damage Textures and conversion by Paul "NannerSlug" Seale

****Sparrow Hawk and Sparrow Hawk J
Original Modeler: Thu11s
Original Textures: Thu11s Converted to SFC3 by Paul "NannerSlug" Seale

****Thrush
Author: Lord Delekhan
Damage Textures and conversion by Paul "NannerSlug" Seale

****Valdore
Model: Romulan Valdore Class
Modeller: Howedar
Textures: Redragon
Conversion/Scaling: Darkdrone
Hard/Damage Points: Taldren/Darkdrone
Illumination: Redragon
Break Mod: Darkdrone
UI use for hp/dp: FCL
Email : darkdrone@ntlworld.com
url : http://www.trekmods.com

Please do NOT convert this ship to any other game with out permission of
of STHW lead - Dolphoenix - dolphoenix@trekmods.com

Damage Textures by Paul "NannerSlug" Seale


****White Wind
P81 Damage Textures and conversion by Paul "NannerSlug" Seale

****Winged Defender
p81 Damage Textures and conversion by Paul "NannerSlug" Seale

****Wren
Taldren RDX model from SFC2:OP. Conversion by Captain KoraH July 12 2003
Damage Textures and conversion by Paul "NannerSlug" Seale

****Z-1 Nova
P81 Damage Textures and conversion by Paul "NannerSlug" Seale

---------------------------------------
Klingon Ship Models
---------------------------------------

>Original Models:

Fek'lhr
Negh'var

>Added Models:

Bird Of Prey/ Kvort

Pneumonic81, Converted to SFC3 by Paul "NannerSlug" Seale

****c-28
Taldren Negh'var kitbasth and conversion by Paul "NannerSlug" Seale

****B-11K
Taldren SFC2/OP Model Converted to SFC3 by Paul "NannerSlug" Seale

****B-22 Bird of Death
model author: Don Woligroski (A.K.A. - Cleeve)
Damage Textures and conversion by Paul "NannerSlug" Seale

****C-5 SuvwI’ QeH
Author: WickedZombie45, SFC3 Conversion: NannerSlug

**** C-7 and C-6
Model Author: Atra-Hasis
Based on parts and textures by: Moonraker
Illumination and Break Mod: Wicked Zombie
Damage Textures and conversion by Paul "NannerSlug" Seale

****C-9
Author: WickedZombie45
Scaled and Converted for Generations at War mod by Paul "NannerSlug" Seale

****C-16 & 19
Author: WickedZombie45
KitBash for Generations at War mod by Paul "NannerSlug" Seale

****C-25L Volkoth
Unknown
Damage Textures and conversion by Paul "NannerSlug" Seale

****D-3
This Ship was created by Jeff Wallace
111wallace111@msn.com

****D-3, D-4 and D-5
Mesh and Textures: Desty Nova
Damage Textures and conversion by Paul "NannerSlug" Seale

****D-5W
Atra-Hasis
Damage Textures and conversion by Paul "NannerSlug" Seale

****D-6
Model Author: Atra-Hasis
Using parts and textures by: Pneumonic81, Moonraker
Illumination and Break Mod: Wicked Zombie
Resized by: Hollis J. Wood
Damage Textures and conversion by Paul "NannerSlug" Seale

****D-7
Mesh reworked by Lansing (Mike Callahan)
Textures by Lansing
Design advice, HEAVY research and additional textural work by Brian Zinkle, Ghost and Anduril.
Converted to SFC3 by Paul "NannerSlug" Seale

****D-7L and D-7W
Model Author: Atra-Hasis
Using parts and textures by: Pneumonic81, Moonraker
Illumination and Break Mod: Wicked Zombie Converted to SFC3 by Paul "NannerSlug" Seale

****D-10
Atra-Hasis Converted to SFC3 by Paul "NannerSlug" Seale

****D-16 & 17
Mesh and textures by p81.
Damage Textures and conversion by Paul "NannerSlug" Seale

****D-21
Unknown
Damage Textures and conversion by Paul "NannerSlug" Seale

****D-24
Kitbashed from Taldren Orion Pirates Klingon Destroyer model
Damage Textures and conversion by Paul "NannerSlug" Seale

****D-38
Author: Original Model & textures by Don Woligroski (A.K.A. - Cleeve)
Kitbashed and converstion by Paul "NannerSlug" Seale

****D-50
Author: Original Model & textures by Don Woligroski (A.K.A. - Cleeve)
Damage Textures and conversion by Paul "NannerSlug" Seale


****F-5

Original Mesh and Textures: Desty Nova
KitBash, Damage Textures and conversion by Paul "NannerSlug" Seale

****K'T'Inga
Atra-Hasis Converted to SFC3 by Paul "NannerSlug" Seale

****K-6
Captain KoraH
Damage Textures and conversion by Paul "NannerSlug" Seale

****K-23
This model was highly modified from it's original form - Captain KoraH
Original Pneumonic81
Damage Textures and conversion by Paul "NannerSlug" Seale

****K-30
Kitbashed from Taldren Orion Pirates Klingon Destroyer model
Damage Textures and conversion by Paul "NannerSlug" Seale

****L-9
Model Author: Don Woligroski (A.K.A. - Cleeve)
Damage Textures and conversion by Paul "NannerSlug" Seale

****L-24
Author : Speaker for the Dead
Damage Textures and conversion by Paul "NannerSlug" Seale

****Vorcha: Original Model & textures by Cleeve (A.K.A. - Don WOligroski). Texture recreation by: Harry Finch.
Hard point, break model and Generations at war conversion: Paul "NannerSlug" Seale.


---------------------------------------
Dominion ships
---------------------------------------

****Breen BCH
****Breen CA
****Breen CL
****Breen DD
****Breen DN
****Breen FF
These ships are custom kitbashes of the Breen Warship.
By Redragon (Luan Ngo)

****Brinok
ST Armada2 model
touchup textures:darkdrone
port/kitbash:darkdrone

****Cardassian Orbital Defence Platform
Modeller: Redragon
Conversion/Scaling: Kane Anuenue

****Cardassian Starbase
?

****Cardassian Staryard
Original ST Armada2 model
sfcembarrasmentp version:darkdrone

****Cardassian Base Station
OriginalST Armada model
touchup textures:darkdrone
port/kitbash:darkdrone

**** Cardassian Freighter
Author: Michael Frederick (aka Zorg)
Model Credits: 100% original textures, front of ship, mesh by Maggot

****Cheetah
SFC2 model Converted for SFC3 by Nannerslug

****Dragon
SFC2 model Converted for SFC3 by Nannerslug

****Galor
Author: Michael Frederick (aka Zorg)
Developed by Scott Brown aka Captain KoraH for SFC3

****Galor Hybrid
Author: Bridge Commander ship
Converted by Micheal Pellington
Scale, hard points, glows and break model by Paul "NannerSlug" Seale.

****Hideki
Author: Michael Frederick (aka Zorg)
Developed by Scott Brown aka Captain KoraH for SFC3

****ISC FF
****ISC DD
****ISC CL
****ISC CA
****ISC DN
SFC2 model Converted for SFC3 by Nannerslug

****Janissary
?

****Jem'Hadar Battlecruiser/ Battleship
ST armada original
modeler/converted: DARKDRONE
KITBASH TEXTURE AUTHORbig grinARKDRONE
Developed by Scott Brown aka Captain KoraH for SFC3

****Jem'Hadar Fighter
?

****Jem'Hadar Heavy Cruiser
Original model from ST Armada
texture: TheF0rce
modeler/converted: DARKDRONE
KITBASH TEXTURE AUTHORbig grinARKDRONE

****Keldon
Author: Michael Frederick (aka Zorg)
Developed by Scott Brown aka Captain KoraH for SFC3

****Kimal
Author: Michael Frederick (aka Zorg)

****King Cobra
SFC2 model Converted for SFC3 by Nannerslug

****Komodo Dragon
SFC2 model Converted for SFC3 by Nannerslug

****Kulinor
original model from ST Armada2
touchup textures:darkdrone
port/kitbash:darkdrone

****Lakat
(kitbashed from Hideki)
Author: Michael Frederick (aka Zorg)
Kitbasher: Scott Brown (aka Captain KoraH)

****Legate
original ST Armada2 model
touchup textures:darkdrone
port/kitbash:darkdrone

****Leopard
SFC2 model Converted for SFC3 by Nannerslug

****Lion
SFC2 model Converted for SFC3 by Nannerslug

****Netel
(original BotF model?)
converted byCaptain KoraH

****Panther
SFC2 model Converted for SFC3 by Nannerslug

****Rasilak
original model from ST Armada2
touchup textures:darkdrone
port/kitbash:darkdrone

****Reptilicon
SFC2 model Converted for SFC3 by Nannerslug

****Sartan
original model from ST Armada2
touchup textures:darkdrone
port/kitbash:darkdrone

****Tiger
SFC2 model Converted for SFC3 by Nannerslug

****Vasad
original model from ST Armada2
touchup textures:darkdrone
port/kitbash:darkdrone

****Veracidor
Author: Michael Frederick (aka Zorg)

****Viper
SFC2 model Converted for SFC3 by Nannerslug

---------------------------------------

The following ships from SFC2 have been converted for use for SFC3, with glows added by Paul "NannerSlug" Seale:
****Hydran:
Hunter
Knight
Apache
Lord Bishop
Paladin

****Lyran:
Cheetah
Leopard
Panther
Tiger
Lion

****Interstellar Concordium:
Frigate
Destroyer
Medium Cruiser
Heavy Cruiser
Dreadnought

****Mirak
Frigate
Destroyer
Medium Cruiser
Heavy Cruiser
Dreadnought

****Pirate
Destroyer
Heavy Cruiser
Advanced Cruiser
Dreadnaught

****Federation Freighter

****Romulan Freighter

****Klingon Freighter

****Doomsday Device monster

****Crystalline Entity monster
no credit- possible ST Armada model

****Space Amoeba monster
model author-Terradyhne@gmx.de for ST Armada
modified by Atheorhaven

**** Andromedan and Tholian ships:
SFC Andro models

Mesh:Taldren
Textures:Taldren
3DMAX TO .MOD: Darkmatrix
Frigate: Converted from Klingon Academy to SFC by Darkdrone. Retexture work by Klingon Fanatic. Additional lighting by Joker.
All ships: Damage textures, glow and conversion to sfc3: Paul "NannerSlug" Seale

****Kareman Trader
Mesh: Desty Nova
Textures: Desty Nova
Converstion for SFC3 (glows, hard points, ui, damage textures): Paul "NannerSlug" Seale

****Elasi Heavy Cruiser
Model: TOS Elasi Heavy Cruiser
Modeller: Cleeve/Sandman3d/atheorhaven
kitbashed by atheorhaven
Textures: Cleeve/Sandman3d/kingconstantine/atheorhaven
Illumination: Cleeve/Sandman3d/kingconstantine/atheorhaven
UI use for hp/dp: KCA
Hardpoints and conversion for SFC3: Paul "NannerSlug" Seale

---------------------------------------

These ships were partly converted first from Klingon Academy to SFC2 by Terahdyn's misc ship yards. Paul "NannerSlug" Seale finished the conversions for sfc3 by adding both the break model, damage textures, scaling, hard points and illums (basically everything but the initial textures and mesh). Atheorhaven redid and applied the Illum textures.

****ShakurianFF

****ShakurianCL

****ShakurianCA

****ShakurianDN


---------------------------------------
LEGAL
---------------------------------------

This Mod and server conatins BETA unreleased material which is protected by the initial install End User Licensed Agreement of Starfleet Command III. Licensed material included in this Mod is not authorized by Taldren or Activision to be stripped, reverse engineered and inserted into nonauthorized materials as such uses are considered to be illegal. This Mod is authorized by Taldren for use in Single Player, Multi Player and the Server in which it was developed to be used with. Material used outside the specifications listed or reverse engineering can result in penalties such as IP address banning from Dynaverse, Banning from Taldren Forums, Computer and Software Confiscation, Federal Copywrite Infringement Lawsuit charges with punishment including a fine not to exceed $250,000. Please use this mod for only the purpose intended.

This notification is defined as a Non Disclosure Agreement. Balancing issues, graphical issues such as UI placement or locations of where the weapons fire is considered to be public information and can be posted in public.. hard coded material such as map item interaction, etc, which are unchangable by the Server Admin is considered private information and can only be discussed via Email with any Taldren Beta Test member, Taldren Admin Staff, or the Server Administrator and is not to be posted in any forum that is accessable to the public, whether of not the forum is public or private. Game bugs found when using should be Emailed to the creator of the mod or posted on their forum only due to this being an Unreleased Test Build covered with this NDA. Since this is a Mod, Certain components are licensed material. Components that are not licensed IS NOT MADE OR SUPPORTED BY ACTIVISION OR TALDREN. Please check with Server Admin about which components are Licensed and which are not.

Clicking below agreeing to install, you are bound to the terms as stated and covered and you are bound by NDA until such time as the licensed material is released publically by Activion or Taldren or Notification that NDA has been lifted.

YOU WILL NOT ATTEMPT TO RESELL OR REDISTRIBUTE ANY PART OF THIS MOD AND WILL CONTACT INDIVIDUAL MODELERS FOR PERMISSION TO USE THEIR WORKS.



Generations at War (2.0) - Screenshots  
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Generations at War (2.0) - File Download Options  

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Generations at War (2.0) - User Comments  
The following comments are owned by the user that posted them. SFC3 Files is not responsible for their content.

Total comments: 81 | Last comment: 05-29-2012 at 20:50

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Generations at war - Posted by: Guest (cpc2-mfld3-5-0-cust148.nott.cable.ntl.com) - 10-26-2004 at 11:00

 Expand#2 - I want... - Posted by: Vie (Member) - 10-26-2004 at 22:07

 Expand#3 - it aint workin - Posted by: Guest (cp276828-a.ndwrt1.lb.home.nl) - 10-27-2004 at 21:20

 Expand#4 - Posted by: ChrisMunroe (Member) - 10-28-2004 at 06:24

 Expand#5 - Posted by: Guest (cp276828-a.ndwrt1.lb.home.nl) - 10-28-2004 at 20:40

 Expand#6 - Posted by: Guest (cp276828-a.ndwrt1.lb.home.nl) - 10-29-2004 at 06:06

 Expand#7 - Posted by: trekkie00 (Member) - 10-30-2004 at 07:24

 Expand#8 - Posted by: Guest (cp276828-a.ndwrt1.lb.home.nl) - 10-31-2004 at 00:02

 Expand#9 - Posted by: Guest (cp276828-a.ndwrt1.lb.home.nl) - 11-06-2004 at 21:20

 Expand#10 - Not bead but - Posted by: Coen (Member) - 11-09-2004 at 16:37

 Expand#11 - Posted by: Darkor (Member) - 11-21-2004 at 22:10

 Expand#12 - Posted by: ChrisMunroe (Member) - 11-29-2004 at 06:25

 Expand#13 - Deeply Appreciated! - Posted by: Guest (ool-44c454c8.dyn.optonline.net) - 11-29-2004 at 13:40

 Expand#14 - For me its the same - Posted by: Pastman (Member) - 12-07-2004 at 03:41

 Expand#15 - Bugs? - Posted by: Guest (host217-42-165-209.range217-42.btcentralplus.com) - 12-09-2004 at 02:12

 Expand#16 - Help finding some things. - Posted by: startreker2471 (Member) - 12-17-2004 at 07:49

 Expand#17 - Posted by: ChrisMunroe (Member) - 12-23-2004 at 21:28

 Expand#18 - Awesome mod - Posted by: Guest (pcp883185pcs.puntag01.fl.comcast.net) - 01-27-2005 at 10:45

 Expand#19 - What - Posted by: Guest (dlp-54.as54.sa-ma.bih.net.ba) - 02-12-2005 at 10:34

 Expand#20 - Posted by: XxViperxX (Member) - 02-14-2005 at 15:17

 Expand#21 - Help! - Posted by: Guest (a80-126-205-235.adsl.xs4all.nl) - 02-17-2005 at 14:03

 Expand#22 - Posted by: Guest (a80-126-205-235.adsl.xs4all.nl) - 02-17-2005 at 14:05

 Expand#23 - how do I fix this - Posted by: fanghorn (Member) - 02-26-2005 at 22:06

 Expand#24 - Posted by: kolaththekool (Member) - 02-27-2005 at 17:36

 Expand#25 - Posted by: kolaththekool (Member) - 02-28-2005 at 00:03

 Expand#26 - AMAZING!!!! - Posted by: Guest (65.123-84-212.ippool.ndo.com) - 02-28-2005 at 18:14

 Expand#27 - Posted by: Guest (65.123-84-212.ippool.ndo.com) - 03-01-2005 at 07:13

 Expand#28 - Shield texture - Posted by: TwAgIssmuDe (Member) - 03-02-2005 at 13:14

 Expand#29 - crash during mission loads - Posted by: Guest (wsip-24-249-19-108.hr.hr.cox.net) - 03-24-2005 at 11:32

 Expand#30 - klingon campaign again - Posted by: Guest (213.121.151.142) - 03-27-2005 at 11:31

 Expand#31 - Crash solution? - Posted by: kolaththekool (Member) - 03-30-2005 at 23:04

 Expand#32 - Playing as Dominion... - Posted by: Guest (159.218.66.58) - 04-28-2005 at 11:09

 Expand#33 - Correction... - Posted by: White_Tiger_Zi_Yan (Member) - 05-30-2005 at 20:15

 Expand#34 - help with sp - Posted by: Guest (13.210.broadband.iol.cz) - 06-07-2005 at 07:34

 Expand#35 - help with sp - Posted by: Guest (13.210.broadband.iol.cz) - 06-07-2005 at 07:36

 Expand#36 - help, please - Posted by: Guest (13.210.broadband.iol.cz) - 06-07-2005 at 07:39

 Expand#37 - please help - Posted by: Guest (13.210.broadband.iol.cz) - 06-07-2005 at 07:40

 Expand#38 - damn, sorry - Posted by: Guest (13.210.broadband.iol.cz) - 06-07-2005 at 07:41

 Expand#39 - Wonderful... - Posted by: jonestpauper (Member) - 06-24-2005 at 16:42

 Expand#40 - OK I need help - Posted by: ZAXAQUAR (Member) - 07-06-2005 at 16:59

 Expand#41 - Love the TOS portion of the mod - Posted by: angryandorian (Member) - 08-20-2005 at 09:23

 Expand#42 - Posted by: ChrisMunroe (Member) - 08-26-2005 at 09:43

 Expand#43 - Niggles... - Posted by: pr1983 (Member) - 10-11-2005 at 06:27

 Expand#44 - HOW DO U PLAY AS DOMS IN CAMPAIGN - Posted by: Sabre333 (Member) - 01-15-2006 at 14:23

 Expand#45 - Posted by: das_boot (Member) - 02-09-2006 at 13:48

 Expand#46 - Posted by: SinisterDan (Member) - 02-26-2006 at 14:13

 Expand#47 - Posted by: Voyager55 (Member) - 03-04-2006 at 09:08

 Expand#48 - need help - Posted by: DT_Matt (Member) - 03-17-2006 at 08:14

 Expand#49 - help - Posted by: jackbowes (Member) - 04-07-2006 at 02:45

 Expand#50 - Posted by: Erk (Member) - 04-12-2006 at 13:01

 Expand#51 - need help: game crashes when accepting missions - Posted by: saalnafi (Member) - 05-03-2006 at 01:34

 Expand#52 - Posted by: crazyr88 (Member) - 05-03-2006 at 16:59

 Expand#53 - UNHANDLED EXCEPTION FIX - Posted by: kolaththekool (Member) - 05-19-2006 at 21:21

 Expand#54 - Cannot accept missions still - Posted by: ZuluKingOfTheDwarfPeople (Member) - 05-29-2006 at 13:03

 Expand#55 - same problem unhandled exception - Posted by: mikillah (Member) - 06-04-2006 at 19:48

 Expand#56 - Posted by: Atlantis01 (Member) - 06-12-2006 at 09:39

 Expand#57 - Sorry - Posted by: kolaththekool (Member) - 06-16-2006 at 23:06

 Expand#58 - Oh well - Posted by: ZuluKingOfTheDwarfPeople (Member) - 06-19-2006 at 21:06

 Expand#59 - Posted by: Atlantis01 (Member) - 06-21-2006 at 10:42

 Expand#60 - hex's dont change - Posted by: ishefromgabon (Member) - 06-24-2006 at 12:27

 Expand#61 - campaign wont work - Posted by: tratonin (Member) - 07-07-2006 at 11:41

 Expand#62 - Having trouble - Posted by: Multch (Member) - 07-08-2006 at 10:00

 Expand#63 - perfect - Posted by: Ozmoid (Member) - 07-16-2006 at 05:35

 Expand#64 - important question! - Posted by: W4rbird (Member) - 07-20-2006 at 14:32

 Expand#65 - i need help!!!!! - Posted by: Cap_Eti (Member) - 08-16-2006 at 14:39

 Expand#66 - Online Gaming? - Posted by: JakForce (Member) - 08-19-2006 at 13:24

 Expand#67 - kingon mission problem - Posted by: Redrun (Member) - 11-02-2006 at 09:51

 Expand#68 - would like to play as hydran.. - Posted by: hydran777 (Member) - 05-02-2007 at 19:08

 Expand#69 - No Freighters in Klingon Campaign - Obedience - Posted by: Ramza_686 (Member) - 05-05-2007 at 17:17

 Expand#70 - Obedience Freighters - Posted by: Ramza_686 (Member) - 05-06-2007 at 11:08

 Expand#71 - The Borg... - Posted by: Anihilus (Member) - 07-18-2007 at 15:57

 Expand#72 - solution to klingon campaign trouble - Posted by: gusty9053 (Member) - 08-15-2007 at 00:40

 Expand#73 - Posted by: SgtRoadkill (Member) - 10-06-2007 at 18:48

 Expand#74 - Posted by: sarcronis (Member) - 03-01-2008 at 14:11

 Expand#75 - :) - Posted by: High_Man (Member) - 03-29-2008 at 13:33

 Expand#76 - mods - Posted by: cammy511 (Member) - 04-16-2008 at 17:26

 Expand#77 - mod - Posted by: shinzon45 (Member) - 09-06-2008 at 11:53

 Expand#78 - soviet? - Posted by: jeremyshaw (Member) - 09-24-2008 at 19:58

 Expand#79 - Mission problem - Posted by: Trekie92 (Member) - 06-30-2009 at 23:12

 Expand#80 - Challenging Solution - Posted by: Wurmspawn (Member) - 07-15-2009 at 08:31

 Expand#81 - Hmmm... - Posted by: colonelbohan (Member) - 05-29-2012 at 20:50



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