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Starfleet Command III Downloads > Utilities > Modeling Tools:
Model Tools
Filename: sfc3_modeltools.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
4.72 MB
Taldren
7787
11-19-2002
Utilities > Modeling Tools


Average User Rating: 8.6
Number of Votes: 25
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Model Tools - File Description  


Description:
This well help you make Models for SFC3.

Read the Read Me for more on this Item.



Model Tools - File Download Options  

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Download from Worldwide Mirror by FileFront Download Model Tools!



Model Tools - Readme  
Readme File:
ModelAttributeEditor and ReCacher are Copyright (c) by Taldren, Inc. ALL RIGHTS RESERVED.

Using the Model Attribute Editor
Note: All models in SFC3 should only have one level of detail and a seperate break-up model.

1)Models in SFC3 should be in a folder with the same name. Ex. Sovereign.mod should be in
a folder called Sovereign.

2)In the models folder create a .gf file (a simple ascii text file) with the name of the
model. Example Sovereign.mod requires a text file called Sovereign.gf

3)Run the Model Attribute Editor by double clicking on ModelAttributeEditor.exe

4)Load the model you wish to edit by Left-clicking on File then Load Mesh. Find the .mod
file you wish to edit and select it by double clicking.

5)You may manipulate the model by holding down the left mouse button and dragging the mouse
cursor around the screen.

6)Use the + and - keys on the ten key pad to cycle through glow groups.

7)To add a glow to a group of polygons, hold down the shift key and Left-click on the
poly(s) in question. Add more polys by clicking more with the shift key held down.

8)You can change the color of that group, by pressing the Insert/Delete keys (Red), Home/End
keys (Green), PageUp/PageDown keys (Blue).

9)The scale (strength) of the glow can be changed by holding down the control key and
pressing the up arrow and the down arrow keys.

10)When you have finished with one group, press the +/- keys on the key pad to set the next
group.

11)When all the groups are finished, save them by Left-clicking on File then Save Attributes.

----

Using the ReCacher
Note: Mod files are saved out as .x files for use by SFC3.

1)Run the Recacher by double clicking on ReCacher.exe

2)Left-click on Actions then ReCache.

3)Select the directory of the .mod file(s) you would like to cache. If you select a parent
directory, all .mod files in the sub directories will be cached.

4)Close the program after ReCaching is finished.


Model Tools - User Comments  
The following comments are owned by the user that posted them. SFC3 Files is not responsible for their content.

Total comments: 3 | Last comment: 01-04-2003 at 22:14

 #1 - memem - 11-21-2002 at 15:00
lewrbm69
From:
Joined: September 11th, 2002
Posts: 618
dose this work with 3d max studio 3.3 worldcraft
if not were can i get a free demo of 3d max 4.0

 #2 - 11-26-2002 at 12:17
Guest (cache-mtc-aa07.proxy.aol.com)
Joined: December 31st, 1969
Posts:
At the 3Dstudio max website

 #3 - About the Model Tools - 01-04-2003 at 22:14
Kirk_James_T
Joined: January 4th, 2003
Posts: 2
Very useful... I can now edit the glows on my ships! Thanks, Taldren!



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