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Starfleet Command III Downloads > Mods > Project Armada:
PROJECT ARMADA 2:StarTrek:Armada2 To StarFleet Command (1.0)
Filename: sfc2projectarmada2fullmod.zip


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80.31 MB
1.0
Unimatrix 1
3172
06-04-2004
Starfleet Command 2
Mods > Project Armada


Average User Rating: 7.4
Number of Votes: 23
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PROJECT ARMADA 2:StarTrek:Armada2 To StarFleet Command (1.0) - File Description  


Quality: 10
FunFactor: 10
Creativity: 10

Overall Rating: 10

Description:
PROJECT ARMADA 2
StarTrek:Armada2 To StarFleet Command

63 starships and 61 starbases/outposts/shipyards from StarTrek:Armada2
from first few weeks that armada 2 was released i`ve been porting ships over too starfleet command
as they are alot of nice ships in the game that would also look good in starfleet command
alot of ships have been done over this time now i`ve finished off everything i wanted from the game

and put it all in one big pack so everyone can pick what they like you use in there starfleet command game
below are all the things you find in the pack

[ CARDASSIAN SHIPS ]
construction ship
mining freighter
cargo ship
repair ship
destroyer (rasilak class)
destroyer (sartan class)
cruiser1 (brinok class)
cruiser3 (legate class)
colony ship
assault ship (janissary class)
battleship (galor class)
battleship (keldon class)
frigate (vasad class)
special (kulinor class)
super (dreadnought missile)

[ CARDASSIAN STATIONS ]
starbase
mining station
shipyard
advanced shipyard
trading station
research facility
science station
advanced robotics institute

[ SPECIES 8472 SHIPS ]
species 8472 mother
species 8472 scout
species 8472 destroyer
species 8472 cruise1
species 8472 cruise2
species 8472 Battleship
species 8472 collector
species 8472 defender
species 8472 transmuter
species 8472 frigate
species 8472 behemoth

[ SPECIES 8472 STATIONS ]
species 8472 fluidic gate
species 8472 basic research station
species 8472 advanced research station
species 8472 ship upgrade research station

[ ROMULAN SHIPS ]
construction ship
mining freighter
cargo ship
repair ship
scout (talon class)
destroyer (shrike class)
cruiser (griffin class)
cruiser (raptor class)
colony ship
assault ship (kestrel class)
battleship (venator class)
battleship (warbird class)
special (shadow class)
super (phoenix class)
frigate (wraith class)

[ ROMULAN STATIONS ]
starbase
mining station
orbital processing facility
shipyard
advanced shipyard
trading station
covert ops facility
tal shiar facility
covert ops facility (Version 2)
tal shiar facility (Version 2)
ship upgrade station
super (phoenix facility)

[ FEDERATION SHIPS ]
construction ship
cargo ship
repair ship
scout (venture class)
destroyer (sabre class)
cruiser2 (steamrunner class)
frigate (andor class)
Premonition class
Premonition class (Damaged)

[ FEDERATION STATIONS ]
starbase
mining station
orbital processing facility
shipyard
advanced shipyard
trading station
research facility
research facility (old)
science station
ship upgrade station
temporal research facility

[ KLINGON SHIPS ]
construction ship
mining freighter
cargo ship
scout (nug'duj class)
destroyer (bird of prey class)
cruiser1 (vor'cha class)
cruiser2 (suq'jagh class)
cruiser3 (Chuq'Beh class)
colony ship
battleship (qeh'ral class)
battleship (negh'var class)
special (fek'lhr class)
super weapon (jach'eng class)

[ KLINGON STATIONS ]
starbase
mining station
orbital processing facility
shipyard
advanced shipyard
trading station
weapons center
gre'thor armory
ship upgrade station


[ BORG SHIPS ]
colony ship (pyramid)
assault ship (wedge)
frigate (harmonic defender)
battleship (fusion cube)
battleship (tactical fusion cube)

[ BORG STATIONS ]
nexus
processing node
assembly matrix
advanced assembly matrix
modification center
technology node
ship upgrade station
technology assimilator
recycler
super (transwarp gate)
collective hub


All ships and bases now use 512x512 textures and few have had smoothing added too them too make them look better
if you like you use any of these ships or bases in your mods please make sure to Credit Maddoc software for Meshs and Textures and Design.
also you agree to do so solely without charge as these model belong to Maddoc software AND CAN NOT TO SOLD.



Software Licensing Agreement
for Star TrekŪ: Armada II

A few very important notes before you get started:

1) Since this is beta and not code-released, please do NOT contact Activision technical support
with any questions about the use of the editor.
2) Please read the license information below which our nice Legal folks require us to include.

PROGRAM UTILITIES. The editor contains certain design, processing utilities, tools and other
resources for use with Star Trek: Armada II that allow you to create customized new levels and
other related game materials for personal use in Star Trek: Armada II. Activision does not
provide technical support for this editor or the New Game Materials created by using the editor.
All use of such materials is at your own risk. The use of this editor is subject to the following
additional license restrictions:

- You agree that, as a condition to your using this editor, you will not use or allow third
parties to use the editor and the New Game Material created by you for any commercial
purposes, including but not limited to selling, renting, leasing, licensing, distributing, or
otherwise transferring the ownership of such New Game Materials, whether on a stand
alone basis or packaged in combination with the New Game Materials created by others,
through any and all distribution channels, including, without limitation, retail sales and on-
line electronic distribution. You agree not to solicit, initiate or encourage any proposal or
offer from any person or entity to create any New Game Materials for commercial
distribution. You agree to promptly inform Activision in writing of any instances of your
receipt of any such proposal or offer.

- If you decide to make available the use of the New Game Materials created by you to
other gamers, you agree to do so solely without charge.

- New Game Materials shall not contain modifications to any COM, EXE or DLL files or to
any other executable Product files.

- New Game Materials may be created only if such New Game Materials can be used
exclusively in combination with the retail version of the Program. New Game Materials
may not be designed to be used as a stand-alone product.

- New Game Materials must not contain any illegal, obscene or defamatory materials,
materials that infringe rights of privacy and publicity of third parties or (without appropriate
irrevocable licenses granted specifically for that purpose) any trademarks, copyright-
protected works or other properties of third parties.

- All New Game Materials must contain prominent identification at least in any on-line
description and with reasonable duration on the opening screen: (a) the name and E-mail
address of the New Game Materials creator(s) and (b) the words "THIS MATERIAL IS
NOT MADE OR SUPPORTED BY ACTIVISION."

LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL,
INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR
MALFUNCTION OF THE PROGRAM OR PROGRAM UTILITIES, INCLUDING DAMAGES TO
PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE
EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate
automatically if you fail to comply with its terms and conditions. In such event, you must destroy
all copies of the Program Utilities and all of its component parts.

INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement
were not specifically enforced, you agree that Activision shall be entitled, without bond, other
security or proof of damages, to appropriate equitable remedies with respect to breaches of this
Agreement, in addition to such other remedies as Activision may otherwise have under applicable
laws.

INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, licensors,
affiliates, contractors, officers, directors, employees and agents harmless from all damages,
losses and expenses arising directly or indirectly from your acts and omissions to act in using the
Product pursuant to the terms of this Agreement

MISCELLANEOUS. This Agreement represents the complete agreement concerning this license
between the parties and supersedes all prior agreements and representations between them. It
may be amended only by a writing executed by both parties. If any provision of this Agreement is
held to be unenforceable for any reason, such provision shall be reformed only to the extent
necessary to make it enforceable and the remaining provisions of this Agreement shall not be
affected. This Agreement shall be construed under California law as such law is applied to
agreements between California residents entered into and to be performed within California,
except as governed by federal law and you consent to the exclusive jurisdiction of the state and
federal courts in Los Angeles, California.

If you have any questions concerning this license, you may contact Activision at 3100 Ocean
Park Boulevard, Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal
Affairs, legal@activision.com



PROJECT ARMADA 2:StarTrek:Armada2 To StarFleet Command (1.0) - Screenshots  
Screenshots:
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PROJECT ARMADA 2:StarTrek:Armada2 To StarFleet Command (1.0) - File Download Options  

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Download from Worldwide Mirror by FileFront Download PROJECT ARMADA 2:StarTrek:Armada2 To StarFleet Command!



PROJECT ARMADA 2:StarTrek:Armada2 To StarFleet Command (1.0) - Readme  
Readme File:
Meshs:Maddoc software
Textures:Maddoc software
sod2mod:Darkdrone
Scaleing:Darkdrone
Glows:Darkdrone


PROJECT ARMADA 2:StarTrek:Armada2 To StarFleet Command (1.0) - User Comments  
The following comments are owned by the user that posted them. SFC3 Files is not responsible for their content.

Total comments: 19 | Last comment: 10-07-2009 at 20:38

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Wow - Posted by: MarianoDT (Member) - 06-04-2004 at 04:21

 Expand#2 - question... - Posted by: Guest (ip68-10-190-120.hr.hr.cox.net) - 06-06-2004 at 05:03

 Expand#3 - how does one install this - Posted by: Guest (c-24-11-59-230.client.comcast.net) - 06-12-2004 at 07:47

 Expand#4 - I'm with #3 - Posted by: Guest (S010600e018356174.gv.shawcable.net) - 06-13-2004 at 11:09

 Expand#5 - request... - Posted by: Guest (ip68-10-190-120.hr.hr.cox.net) - 06-21-2004 at 04:02

 Expand#6 - BAZZEEEEEEEEEEEEEEEG - Posted by: Guest (adsl80.freestart.hu) - 06-25-2004 at 00:27

 Expand#7 - #5 continued : SFC2?!? - Posted by: Guest (ip68-10-190-120.hr.hr.cox.net) - 08-06-2004 at 04:49

 Expand#8 - request... - Posted by: Guest (ip68-10-190-120.hr.hr.cox.net) - 08-12-2004 at 23:57

 Expand#9 - Posted by: ChrisMunroe (Member) - 08-15-2004 at 05:17

 Expand#10 - Posted by: Captain_Mario (Member) - 05-01-2006 at 17:01

 Expand#11 - Posted by: Rebelhawk250 (Member) - 03-03-2007 at 10:17

 Expand#12 - WE ARE THE BORG !!!! - Posted by: cardassio (Member) - 03-19-2007 at 03:04

 Expand#13 - Dam key board the borg got hold of it HELP ME !!! - Posted by: cardassio (Member) - 03-19-2007 at 03:07

 Expand#14 - Posted by: Vice_Admiral_Svar (Member) - 05-18-2007 at 12:17

 Expand#15 - This rocks but? - Posted by: Demmings_USSAtlantis (Member) - 08-25-2007 at 00:16

 Expand#16 - Posted by: Demmings_USSAtlantis (Member) - 08-25-2007 at 00:18

 Expand#17 - @#16 - Posted by: adm_tyler (Member) - 09-27-2008 at 01:55

 Expand#18 - Posted by: Greenvalv (Member) - 10-06-2008 at 16:55

 Expand#19 - seriously - Posted by: Batdisciple (Member) - 10-07-2009 at 20:38



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