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Starfleet Command III Downloads > Mods > SFC1:
SFC1 Multi-Era Mod
Filename: sfc1_full_original_mod.zip


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121.53 MB
Chris Jones
http://www.frost-works.com/...
3572
11-08-2003
Starfleet Command (1st game)
Mods > SFC1


Average User Rating: 7
Number of Votes: 23
Related Files:
Latest 2 Mods > SFC1:
- SFC1 Mixed Model Pack (1.0)
- No Shield Mod for SFC1

5 Other Files by Chris Jones:
- TNG Mega Mod Update to Patch 531
- SFC: OP TNG+ The Universe at War (Part 2)
- SFC: OP TNG+ The Universe at War (Part 1)
- TNG Audio for SFC: Orion Pirates
- SFC2: EAW TOS Mod


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SFC1 Multi-Era Mod - File Description  


Description:
This goes back to 2001 - The original Starfleet Command game - and is part of our ongoing series of mods for the older Starfleet Command Games.

Welcome to the Starfleet Command, Next Generation/Multi-Era Mod by Chris Jones.
Starfleet Command by Interplay, All new graphics, ships, and sounds have various authors.

1. Run this file AGT.exe. Extract the AGT to your Starfleet Command game directory folder.

2. Run the AGT file in the game directory - it will copy files and setup folders in a new directory called 'AGT' -follow instructions - The sfc folder will be a backup of your original graphics and important files.

3. Run this file - sfcngsetup.exe.. It will extract all files to your new 'themea' folder in the AGT folder under Starfleet Command. Under 2 megs.

4. Create a directory in your 'themea' folder called 'sfcngmodels'.

5. Run the files - sfcngmodels.exe AND SFCNG71001.exe


6. Run the file sfcngsounds.exe. The audio files will go to your original sounds directory under assets in the Starfleet Command folder. Nothing will be overwritten - these are new file names. Just under 5 megs.

7. There will be a batch file in the Starfleet Command directory called 'themea'. Rename it to SFCNG and double click on it. It should then copy all needed files into the game and run it.. ENJOY.

8. To play the original game again - click on the sfc.bat file in the C:Program Files14 EastStarfleet Command directory.

More...

I'm using the Orion positions for some Fed ships. The Federation, and all races, got TNG era ship I could find, and the specs are balanced. There are some movie era ships as well. There is some other cool playable stuff - like Starbases, Freighters, Fleet Repair Docks, Defense Platforms, etc. I'm a big fan of the scriptmaker program, FMSE, available at the Shipedit site.

All new weapon sounds (I left the original phaser 4 intact because I like that one), new shield hit sound, New graphics for shields, mines, photons, hellbores, fusion, explosion, plasma. Fusion cannon looks like pulse phasers, for use on the Defiant. There are 4 different Defiant models in the Federation. The graphics I have downloaded from Starfleet Universe.
Some new sounds for TNG era from Star Trek: The Next Generation TV show. I have enhanced them myself. Reign1701A provided us with a lot of the sounds.

Ship names are different. The names are TNG Era.

The BPVs are calculated using ShipEdit version 2 released 5/31/2000 by Eagle Eye Software..
Weapon Names are different: Pulse Phaser instead of Fusion, Quantum instead of Plasma R
Adv Photon instead of Plasma F, MPS (Metaphasic shield) instead of ESG

All races have a playable freighter, Starbase, and Fleet Repair Dock.

Federation - Lots of new ships, TNG and movie era, Enterprise E is Battleship, There's a new Fleet Repair Dock (Its BIG!) from the Valley of Death site, among others..

Klingon - Many new ships, TNG and movie era - a lot from Newships Project - nicely done by Newships Project.
Romulan - some new Warbirds, TNG era ships, general cool stuff including a nice Assault Frigate.

Lyran - Special balanced modifications for the TNG era - some new models. The Cardassians reside here, and have a Starbase - The Gorn SB was re-textured with Cardassian Keldon Class textures, from Valley of Death site. There is a Cardassian Fleet Repair dock - from Valley of Death site. The Ferengi are also going to reside here in the future.

Hydran - Dominion infiltrated - The Dominion and Breen ships have taken up residence here. A few Hydran ships remain. There are 2 Dominion Starbases, one based on the Hydran SB, and the other based on the Lyran SB (re-textured). There's a bunch of Jem Hadar fighters as well.

Gorn - The Borg are here! Lots of them! - Occasional Gorn!

Orions - only in certain missions..

Notes: This mod requires version 1.03 of Starfleet Command and is Gamespy compatible!

There are missions for the mod included in the zip - a separate zip file. Put them into assets/scripts.

No Screenshots for now..



SFC1 Multi-Era Mod - File Download Options  

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SFC1 Multi-Era Mod - User Comments  
The following comments are owned by the user that posted them. SFC3 Files is not responsible for their content.

Total comments: 12 | Last comment: 08-06-2009 at 16:12

 #1 - Just a question - 11-11-2003 at 17:20
y2k_37
From: (D.D.O)
Joined: July 9th, 2003
Posts: 96
Do i need a good graphic card or an old ATI RAGE II 2mb 3d card will do?

 #2 - Just a question (Continued) - 11-11-2003 at 17:21
y2k_37
From: (D.D.O)
Joined: July 9th, 2003
Posts: 96
that's just on my old computer.... My new one has a GeForce 4 128mb....

 #3 - 11-29-2004 at 09:55
blurb23
From:
Joined: September 11th, 2004
Posts: 363
would it be possible ot include an auto installer? installing got a bit confusing, since i had to install the patches for the game first, and those are impossible to install Roll Eyes (sarcastic)

 #4 - Confused? - 04-06-2006 at 10:07
gaius_baltar
Joined: April 6th, 2006
Posts: 1
I can't do anything with agt.exe? everytime I click on it I just get a box saying.....

Cstick out tongueROGRA~114EAST~1STARFL~1AGT.EXE
C:|WINDOWSSYSTEM32AUTOEXEC.NT. The system file is not suitable for running in MS-DOS and Microsift Windows applications. Choose 'Close' to terminate the application.

Has anyone else had this problem and/or does anyone know how to rectify it? If so then please email me at.....

gaius_baltar@hotmail.co.uk

 #5 - 08-08-2006 at 14:51
bumting
From: (Nottingham)
Joined: September 17th, 2005
Posts: 382
damn how the hell do ya install this all them opsions look abit confuseing thought i do understand it......well there about but it looks abit to umm whats the word trikky...and no screen shots wtf is that alll about it says this mod is meant to have better graphics ships ect and ya dont post screen shots i'd bet if ya posted sum u would have double on the downloads.......thought the mod sounds very cool but also sound very uncool on the install factor frown

 #6 - you can mod files on your own too! - 11-07-2006 at 16:30
Shadow651
From:
Joined: November 5th, 2006
Posts: 25
i don't know how Chris Jones made this mod confused I AM NOT SAYING THIS IS A BAD MOD, infact I think it is very very goodTwo Thumbs Up!. but if your whant to tip the scale in faver of one race here is what you do. go in to "(where ever you instaled it)14 EastStarfleet CommandAssetsspecs". you should see a text doc. named "sfbspc13" coppey this in to a folder for a back up. then open the doc. and you can change things. please note what you change and what it was. because if the program dosen't lanch or crashes when you load the ship you changed you must cahnge it back. i don't have time to tell you everything. here are some things, Ph is a phaser after that you can put G,1,2,3,4. PLa is a plasma port, you can put all the kinds as the thing after it. the BPV will afect the price as well as the stregth of the enemy you face.(change the BPV of the ship you start at the Start of the game you can sell it for $$$$$$$$$$$$wink. everythng can be changedon the ships here i think. (note: police ships are toward the end of the doc.) I know you can make your own ships but , i don't know how. I would like if some one could tell me in another postsmile thank you for your time and tell me what you do on your own (in post please). infact some people shold post them here once they have all the bugs worked out!

 #7 - sorry - 11-07-2006 at 16:33
Shadow651
From:
Joined: November 5th, 2006
Posts: 25
sorry about spelling. And i don't know how the wink got there i wrote $$$$wink mabey i hit the wrong key sorry i'll try not to do it any more.

 #8 - 10-21-2007 at 07:06
typoe99
Joined: October 21st, 2007
Posts: 12
I was wondering does this mod work for SFC Gold Edition. If so can someone post different instructions for it because I have tried installing it the normal way and just substituting the Starfleet Command and making it Starfleet Command-Gold Edition. But I have yet to get the mod to work fully

 #9 - 05-19-2008 at 10:01
cammy511
Joined: March 15th, 2008
Posts: 395
i have the same problem with the gold edtion

 #10 - 06-12-2008 at 12:21
Aucon
Joined: October 15th, 2007
Posts: 7
I too have the Gold Edition and have not been able to make any progress with it. That is a shame too, as I really enjoy all of the files that I've used from Chris Jones. Does anyone out there have any suggestions?

Thanks in advance,

A

 #11 - SCF Gold install - 07-07-2008 at 15:50
Aucon
Joined: October 15th, 2007
Posts: 7
I figured out the Gold edition install. Once you follow the directions in the readme, you must copy all of the files you installed into the corresponding folders in the SFC Gold edition folder.

 #12 - 08-06-2009 at 16:12
roland3710
Joined: August 6th, 2009
Posts: 1
I followed all of the instructions but no themea file appears in the SFC directory. Any help would be appreciated.



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