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| TNG Mega Mod Single File Download - File Description |
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Description:
WELCOME TO THE TNG MEGA MOD FOR SFC3. SINGLE FILE DOWNLOAD -- all SIX parts contained here. - Put together by Chris Jones and based on the Capt. Ravenous/Chris Jones re-balancing mod released in Nov. 2002.
This mod is compatible with the 531 patch IF you get the 531 update here:
http://sfc3.filefront.com/file.info?ID=27523
This File will detect where SFC3 is on your PC.
You will end up with several files on your desktop.
TNG Mega Mod.bat activates this mod.
SFC3Orig returns you to the original game.
Here's a treat:
The new Galaxy Class is a Knox1711 conversion/kitbash. He did several registries. One for the Enterprise D, the original USS Galaxy, the USS Odyssey that was destroyed when a Jem Hadar Fighter rammed it, and the Venture class Dominion War re-fit Galaxy. I have included batch files (on your desktop) that will switch to which Galaxy hull you wish to play! cool or what?... HAVE A BLAST!
Some new textures will be installed. Orange smoke instead of purple is one.. new atmosphere look for planets.
Orig.bat puts the game back to its original state before you intalled this. (if, of course, you backed up the models mentioned above) If you did not back up the models above, you can still play online on GSA and with your unmodded friends, and you will see new versions of the Galaxy, Nebula, Sovereign, Intrepid, and Akira while your friends will see the original game models.
The Galaxy Batch files let you select which Galaxy hull you wish to play. Enterprise D, USS Galaxy, USS Odyssey, USS Venture.
There's a Dominion Wars.bat sitting in the game directoty for variety as you can select to play just that. Dominion Wars was the 1st part of this mega-mod released early January 2003.
There is some new audio here. Look in a directory called Dominion Wars audio in your game directory, and the sounds and voices to your game per these instructions:
To install the new audio... use Winzip with no compression. Open Winzip and Windows Explorer at the same time. Browse to your game directory and look for the 'Dominion Wars Audio' folder. Open up the folder inside there called SFCVoice. In Winzip open the file assetssoundSFCVoice.zip. Drag all the sounds in the SFCVoice Folder into the zip file, making sure compression is set to none ('store' if using Winrar). Add the files.
Do the same for the SFCSounds. Open up SFCSounds.zip in Winzip.
This procedure will greatly enhance your Dominion Wars/TNG Experience, and is required to have the audio work correctly.
The Federation gets some new audio to make things seem more authentic, as well as the Dominion.
Due to the way this mod had to be done, The Romulans are with the Klingons and will lose thier own exclusive audio. You will hear some Romulan audio with the Dominion. There are new taunts! Gul Dukat, Legate Damar, Weyoun, Jem Hadar (Victory is Life!), and the Founder.
Audio credits:
Resources:
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Star Trek DS9: Dominion Wars
http://www.stinsv.com/
Star Trek Deep Space 9 TV Series
Star Trek Armada 2 and Dominion Wars TC
-> Compiled by $iLk, registered member of SFC3.net Forum
silk@gulftel.com
Two weapons sounds, Photon Torp, and Quantum Torp, taken from Bridge Commander audio, from http://www.bcfiles.com
All new audio files in WAV Format.
Upgrades/additions from the Dominion Wars in Jan. 2003 include:
Armoured Voyager AND Rhode Island Voyager Series Finale 1999
USS Equinox from a Voyager episode
Enterprise C
Ambassador
Constellation
Scimitar (same model as the official Nemesis add on)
Galaxy-X TNG Series Finale 1994
New Norway Destroyer Model
High Detail USS Voyager
Miranda
The original game files included here are from the 1.01 Beta 2 patched version of SFC 3
The following folders in assetsmodels will have changes to them.
If you do not back them up you can still play the normal game, some models will be different.
Akira
BorgFrigate
BorgCube
BorgDiamond
BorgSphere
Defiant
feklhr
Galaxy
Intrepid
klingon_neghvar
K'Vort
Marauder
Nebula
PirateFrigate
PirateLtCruiser
Race_Y_attack
Race_Y_light
romulan_battle_cruiser
romulan_heavy_cruiser
romulan_light_cruiser
romulan_warbird
RomulanDestroyer
RomulanFrigate
Saber
Sovereign
vorhca
Of the above, There will be completely new models of:
Akira
BorgFrigate
feklhr
Galaxy
Intrepid
Nebula
RomulanDestroyer
RomulanFrigate
Sovereign
The rest are gf file adjustments for the UI.
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The following written by my friend Captain Ravenous late 2002..
WELCOME TO THE TNG MEGA MOD FOR SFC: III - Put together by Chris Jones and based on the Capt. Ravenous/Chris Jones re-balancing mod released in Nov. 2002. Rebalance mod readme below...
STARFLEET COMMAND III
THE WRATH OF RAVENOUS' REBALANCING
a mod for SFC3
This mod was created solely for the purpose of bringing the look and feel of TNG Trek battles to your Starfleet Command game. Out of the box, SFC3 looks and feels like the old SFC games, but with TNG ships. This rebalancing mod brings you ships updated with actual starship data as a guide. All ships will come fully loaded already, its up to you to try different configurations. Will you sacrifice manueverability & speed for more weapons and better power? Or vice-versa? Will you take a weaker tractor for a better computer? The refit potential for ships remains endless, as before. This is how the game would have been out of the box had I been balancing the ships. This is what a TNG game should feel like. I hope you enjoy playing this as much as I do.
Credit:
Capt. Ravenous - main project type-guy leader, I guess (on the original re-balance Mod in Nov.2002 - the basis for this TNG Mega Mod)
Chris Jones - the guy that filled the gaps (there were a lot)
Modellers - whose models made this mod more interesting, their read-me's are in their model folders.
Taldren - for their great game engine and lousy ship balancing, both of which were necessary for the creation of the original re-balancing mod!
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____________________
Backup the following folders in assetsmodels of your game directory before install if you wish to keep original models of the ships involved.
Akira
BorgFrigate
Excelsior
Galaxy
Intrepid
Nebula
RomulanDestroyer
RomulanFrigate
Sovereign
Eagle Eye made up a strings file that tells you the damage rating of each weapon in the refit screens of any ship. That is included here, in the both the mod and original files, and it has been adjusted for 1.02.
I very much debated leaving the Feds, Klingons, and Roms unto themselves and just put the Dominion, Cardassians, Breen in the Borg slot; but did not like the idea of those 3 races having regenerative armour. I went with the following:
Playable Race breakdown:
Federation Alliance consists of:
Federation
Ferengi
Klingon and Romulan Empires are combined
The Dominion Axis consists of:
Dominion
Cardassians
Breen
Borg are here because they come with the game. I did not use the Borg slot for the Dominion Axis as it would be unfair for them to have regenerating hulls.
Although it never happened in any show, It might be interesting to see a Dominion Battleship take on a Borg Cube.
New Models in this mod:
USS Defiant
Akira
Excelsior
Galaxy
Intrepid (Not USS Voyager)
Nebula
Sovereign
Steamrunner
Ambassador
Miranda
Breen Battleship
JemHadar (Fighter)
DomBB (Dominion Battleship)
DomHC (Dominion Heavy Cruiser - Conjectural)
DomHCP (Dominion Heavy Cruiser w/ sensor pod - Conjectural)
JemHadarLC (Light Cruiser Fighter - Conjectural)
((above 3 models kitbashed by Ancient Angel - readmes in the model folders))
Galor Class Cardassian
Keldon Class Cardassian
Hutet Class Cardassian
Cardassian Starbase
Cfreighter (Cardassian Freighter)
DS9 (Terok Nor-Deep Space Nine)
So'Na Battleship
BorgAssimilator
BorgTacticalCube
any questions e-mail
Chris Jones
cjones87@verizon.net
Copyright and Distribution Permissions
--------------------------------------
THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION TM & (C) ACTIVISION & TALDREN & PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager
(and the various logo devices used in them) are copyright Paramount Pictures, as are the
characters, related images, and sound from the productions.
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| TNG Mega Mod Single File Download - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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| TNG Mega Mod Single File Download - User Comments |
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The following comments are owned by the user that posted them. SFC3 Files is not responsible for their content.
Total comments: 43 | Last comment: 10-16-2011 at 02:51
Enterprisemaster Joined: September 6th, 2003 Posts: 53 | ONLY DOWNLOAD THIS IF YOU HAVE HIGH-SPEED INTERNET AND AT LEAST 1.5 HOURS TO USE UP (HOUR AND A HALF). I USED SYMPATICO HIGHSPEED AND IT TOOK ME THAT LONG TO DOWNLOAD, SO BE WARNED |
Federation Joined: August 14th, 2002 Posts: 73 | after installing mod i can't use the ships
it says i am negative like 40k prestige |
CJones From: (Albany, New York) Joined: August 19th, 2002 Posts: 263 | ..is meant for single player and multiplayer skirmishes. I didn't set it up for campaign use. |
Guest (dialup-66-109-255-160.dejazzd.com) Joined: December 31st, 1969 Posts: | I get this error every time I try to play the game.
Unhandled Exception! in Version 1.01 Beta 2 Build 500
SFC3.exe caused an EXCEPTION_ACCESS_VIOLATION in module d3d8.dll at 001B:02C882F7
EAX=00000000 EBX=000003E8 ECX=043A81E8 EDX=0149BFF0 ESI=00000400
EDI=014981C0 EBP=000003FA ESP=0012FBE8 EIP=02C882F7 FLG=00010206
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
001B:02C882F7 (0x00000000 0x00000000 0x00000000 0x00000000) d3d8.dll
Is there any way to fix this? |
036dhbrd From: (Georgia) Joined: July 15th, 2003 Posts: 28 | Gosh! This is a long download time and size! I really wish I could download it but I am 56K!
To shorten the download PLEASE put the exe in a RAR file with best compression and put that in another RAR file and another... keep puting the RAR in antother RAR till you get to 3 MB or 100K. I'd rather keep opening RAR files over and over till I get to the end then sit here for 3 hours and watch the world fireing papers into a folder for 3 hours!!! DO THAT PLEASE SOMEBODY!!! |
Guest (h00036d1b630b.ne.client2.attbi.com) Joined: December 31st, 1969 Posts: | Are you planning to make a campaign for this Chrsi? IF not I'd be interested in scripting some missions for this, with your permission of course |
Guest (h00036d1b630b.ne.client2.attbi.com) Joined: December 31st, 1969 Posts: | to the last post, my name's Kyle for reference |
SmasherMaster Joined: November 21st, 2003 Posts: 81 | awesome Chirs. I never use campaign anyway. Good job man! |
Guest (host81-132-174-79.in-addr.btopenworld.com) Joined: December 31st, 1969 Posts: | This is a brill mod i've never seen such a brilliant giant mod as this. Chris you must of have worked hard to complete and make this mod.
(One down point, 56K internet connections warning this mod is 300MB!) |
Guest (c-24-131-25-213.mw.client2.attbi.com) Joined: December 31st, 1969 Posts: | Cool mod,
really like the Soverign! |
Guest (h24-68-154-125.du.shawcable.net) Joined: December 31st, 1969 Posts: | Wow! Good deal! I have I feeling I know who to go to if I want the ships from my fanfic done up |
Pille From: Joined: July 22nd, 2002 Posts: 1836 | I don't know why but the problem is caused by the new beta-patch avaible on this site. Mods only seem to run with the old beta patch that came out last year. |
Guest (24-90-78-44.nyc.rr.com) Joined: December 31st, 1969 Posts: | Don't know why other people have this problem but I can play the campaigns just fine. My prestige is normal as it should be at start of campaign. |
Guest (24-90-78-44.nyc.rr.com) Joined: December 31st, 1969 Posts: | I can't hear any photon torpedo sounds for the fed ships whenever i fire em. And yes, I did what I was supposed to with the sound packs for this mod, but the problem persists. |
Borg118 From: Joined: January 16th, 2003 Posts: 6 | hi i dont knw if anyone else has this problem but i hv now downloaded this mod twice as so far both attempts to install it hv failed on 2%installed i hv reinstalled sfc3 many times to try resolvin this but i hv failed to get it installed can someone plz tell me where im goin wrong? |
Guest (S010600e018ece0dd.ed.shawcable.net) Joined: December 31st, 1969 Posts: | ...and it only took me 30 min to download! |
RIG_Granchile From: (Victor Montana) Joined: November 24th, 2004 Posts: 1 | Greetings everyone Some of you may Know me From SFC & SFC II. I was a Hydran , I have been around as long as the game has lol. |
CJones From: (Albany, New York) Joined: August 19th, 2002 Posts: 263 | 'Bout time I looked at the comments posted here, lol. 
Anyone who wants to do scripts for this is more than welcome..
I'm not a scripter type, 
There MIGHT be another mod in the works here for me.
Stress the word MIGHT! lol |
CJones From: (Albany, New York) Joined: August 19th, 2002 Posts: 263 | I am glad to see this mod is still fun for a lot of people.. |
Guest (ACCA9C2A.ipt.aol.com) Joined: December 31st, 1969 Posts: | Is this mod build 534 compatible? |
CJones From: (Albany, New York) Joined: August 19th, 2002 Posts: 263 | Use the patch for this that says - 'TNG Mega Mod update to 531' - that one works.
- Chris |
Captain_Mario From: (Etobicoke Ontario) Joined: February 9th, 2005 Posts: 331 | @1 it took 14 minutes to download so ur conection must be bad no afence |
Combat_Sheep888 Joined: December 12th, 2004 Posts: 72 | Is it possible to swap around the 'alliances' so Federation and Klingon are on the same slot? |
Deathray68 From: Joined: September 28th, 2004 Posts: 8 | Is this MOD compatible with the new patch? |
Guest (cpc4-scun2-6-0-cust166.nott.cable.ntl.com) Joined: December 31st, 1969 Posts: | Downloading now... hope its as good as it sounds!
Nice big mod to give the 5mbit line something to do . Gotta give it up for filefront, their download servers rock. |
Masa_Solo Joined: December 17th, 2005 Posts: 1 | Hi!
This looks an awesome mod. I see from the pictures.
I would like to play, it, but I can't. Once I begin the installation I encounter crc errors. I retried the instalation again and again and found crc errors everytime.
How can you download this large file without crc errors?
I encounter this őroblem with other large sized files.
Please, help. |
bumting From: (Nottingham) Joined: September 17th, 2005 Posts: 382 | got make a comment about this......if ya DS9 and ur getting abit crowded simply warp away!!.........thats right DS9 has warp capabilites 
the mod is exellent i think it should be used in place of the 534b patch
but thats just me |
CJones From: (Albany, New York) Joined: August 19th, 2002 Posts: 263 | I could - but that would require an update wouldn't it..
hmmmmmmmmm............. |
CJones From: (Albany, New York) Joined: August 19th, 2002 Posts: 263 | Would anyone like to see this on D3? |
BonJoviFan06 From: (Watford) Joined: September 17th, 2006 Posts: 2 | I've downloaded this mod 3 times already and every time I use SFC3 I get the following message
Unhandled Exception! in Version 1.01 Build 534
SFC3.exe caused an EXCEPTION_ACCESS_VIOLATION in module SFC3.exe at 001B:0049E432
EAX=00000000 EBX=00000000 ECX=00A4F8A4 EDX=001400C3 ESI=00A4F7B8
EDI=00000000 EBP=0012FD24 ESP=0012FCB4 EIP=0049E432 FLG=00210206
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
001B:0049E432 (0x0012FDD0 0x00A4F7B8 0x00A4B580 0x00000001) SFC3.exe
001B:0049DA24 (0x004796A6 0x00A4F7B8 0x00A4B580 0x004795F9) SFC3.exe
001B:0047962D (0x00A4F7B8 0x0094A2D8 0x00478D42 0x0094A2D8) SFC3.exe
001B:004795DD (0x77D496B8 0x0173F170 0x00000000 0x0012FE24) SFC3.exe
001B:00479467 (0x00A4B580 0x00000000 0x00405A7F 0x0173F170) SFC3.exe
001B:00479447 (0x0099DE20 0x00407366 0x77D48BF6 0x00631B65) SFC3.exe
001B:004059E0 (0x00400000 0x001423A4 0x00000001 0x00000000) SFC3.exe
001B:00632653 (0x00300035 0x00360032 0x7FFD4000 0x8054A938) SFC3.exe
001B:7C816FD7 (0x007B9AB9 0x00000000 0x78746341 0x00000020) kernel32.dll, RegisterWaitForInputIdle()+0073 byte(s)
I have the latest drivers for my graphics card as the game worked before I put this mod on. I've never had problems with it before as when I've installed the game on this computer before the mod is the first thing I've downloaded. I've tried almost everything I can think of including downloading the update to 531 patch which someone in an earlier post said to try so please for the love of god help me |
BonJoviFan06 From: (Watford) Joined: September 17th, 2006 Posts: 2 | hey i got it working now, don't ask me how but it's really good. New ships to |
Venator Joined: January 15th, 2006 Posts: 299 | i can't get it to work... it loads up just fine but i got these weird shortcuts on my desktop... i installed all the files and it went to a kitbashed original... really weird... before i used said shortcuts it went well... but a few ships were missing and the cardassian freighter had the geometry lines visible for some reason... could someone tell me what the **** is going on here?! |
USSAudacity From: Joined: April 27th, 2007 Posts: 2 |
This is a distress call to all registered members of Starfleet Command III files. I am a little frustrated and unhappy I had to register with Starfleet Command files in order to gain help. As of this writing I am not even certain if anyone will respond to my distress call.
I downloaded 3 items from this website there are
• The Ambassador Class Family by Cpt LC Amaral/Dreamyards
• Steamrunner class by Pneumonic81
• TNG Megamod Single file download by Chris Jones.
None of them work and what complicates matters is that the email address that were supplied proved to be incorrect or defunct. Any emails I sent just bounced back with an error message
I am told that some of the people who originally created Starfleet Command III also contributed to Starfleet Command III Files. I wish that the end product did have the Ambassador Class. I feel that the game would be complete then, while I would like more ships for my copy of Starfleet Command III. The Ambassador class is an absolute must.
Additionally it would also be nice if I could figure out how to fly or customise the shuttles the freighters and the pirates and Rakelli ships.
Can I use this opportunity to ask if it is essential to have WinZip in order to be able to add contents of new files. I don’t have this facility and would have to purchase it however I have been able to view file contents by selecting
Open with
Compressed (Zipped) folders.
Transmission Ending
USSAudacity |
goblueraiders Joined: December 23rd, 2006 Posts: 16 | I dont exactly have "SFC III." Are there any mods that DO NOT --require-- you to have SFC III? It looks cool. If not, I guess time to go to SFC website 2 buy it! |
Captain_Kickass Joined: May 29th, 2007 Posts: 3 | I istalled the Mega mod just by foolowing the instructuion that come on the down load page and it works fine. Just follow instructions and it should work okay. |
dieukuk From: (Blackpool) Joined: July 11th, 2007 Posts: 4 | it doesn't take long to download if u have Download Acceleator Pro Or DAP
it pushes the download speed or tries to get the Kbp/s Or Mbp/s to the max of u internet connection, if it doesn't it isn't the internet connection, it's the websites bandwith |
Chris_Jones From: (Adirondack Mountains of NY, USA) Joined: January 21st, 2008 Posts: 130 | ..to see people still playing this.. and to see it in the Top 10! |
matt4tay From: Joined: February 3rd, 2008 Posts: 1 | Great mod, but have you sorted the problem where the planets aren't there in some campaign missions? |
Anihilus Joined: March 18th, 2007 Posts: 94 | HELP I KEEP GETTING TH GODDAMN EXCEPTION ERROR SOME1 HELP HELP HELP HELP HEEEEELLLLLP! FOR THE LOVE OF GOD PLZ SOME1 ILL GROVEL IF I HAVE TO! |
PeterChekovsky From: Joined: January 27th, 2009 Posts: 2 | Hi, have anyone found what the Problem is with the not existing Planets in many Campaign Missions?
It will be very nice if anyone can help me. |
omegabigb From: (Nijmegen) Joined: November 10th, 2008 Posts: 358 | any 1 else got the problem that not 1 download on any of the filfront sites work? |
CJones From: (Albany, New York) Joined: August 19th, 2002 Posts: 263 | ..to see people still enjoying this! |
darkhorsefire Joined: May 31st, 2002 Posts: 9 | well i have just got this on my laptop and done some editing and fixed the problem with missing planets in single player removed a few other bits that can cause problems on single player. Played through entire campaign on every race and no problems at all working on a few things still but gotta ask permisson to release |
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