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Starfleet Command III Downloads > Mods > Alternate Universe:
alternate universe mod (1.0)
Filename: sfc320alternate20universe20mod.exe


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
258.3 MB
1.0
Alternate Universe
1019
08-29-2004
Mods > Alternate Universe


Average User Rating: 4.6
Number of Votes: 8
Related Files:
Latest 5 Mods > Alternate Universe:
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- Alternate Universe: Swift Wars v2 (2.0)
- Alternate Universe: Once More into the Breech Patch (1.1)
- Alternate Universe: Once More Into The Breech (1.0)
- Alternate Universe: Brothers Keeper Mod Patch

5 Other Files by Alternate Universe:
- Alternate Universe: Swift Wars v2 (2.0)
- Alternate Universe: Once More into the Breech Patch (1.1)
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- Alternate Universe: Brothers Keeper Mod Patch
- Alternate Universe: Brothers Keeper Mod

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alternate universe mod (1.0) - File Description  


Quality: 5
FunFactor: 5
Creativity: 4
Size vs. Usefulness: 5

Overall Rating: 4.8

Description:
Alernate universe mod is just other mod for sfc using the same ships as all the other ones on the site
nothing that makes it stand out for the rest

if you looking for new ships you will only find a few in the mod most are what been used before
by the name i was thinking it was a mirror universe mod but i was wrong just other tng mod

its worth looking at just for what they added but if you after anything more you wont like it
It does come with a installer which is good and you can unistall it too




ALTERNATE UNIVERSE IS ON THE 531 BUILD YOU WILL NEED TO INSTALL A FRESH COPY TO PLAY ON THE SERVER
HOW EVER IF YOU HAVE A GERMAN VIRISION YOU WILL NOT BE ABLE TO GET ON THE SERVER MABY SOME ONE OVER THERE
WILL PUT UP A SERVER FOR YOU IN THE FURTURE YOU MUST HAVE A US OR UK VERSION TO PLAY ON THE SERVER.



REALY BIG THANKS TO WATERTIGER AND UNITY FOR THE EXTRA BORG SHIPS THEY ARE REALY COOL



HAVEING PROBLEMS YOU CAN CONTACT HELP ON TEAM SPEAK IP ADDY IS 24.165.230.95:8767

ALTERNATE UNIVERSE IS A FUN SERVER IF YOU LIKE SLOW SHIPS WITH A TOP SPEED OF 30 OR LESS
THEN YOU PROBLY WONT LIKE THIS MOD THE SHIPS ARE FAST AND WELL LOADED WE HAVE A LOT OF NEW MISSIONS THANKS TO
THE PELICAN HE IS THE ADMIN FOR DOMINION WARS



alternate universe mod (1.0) - File Download Options  

Primary Download Locations:
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Worldwide Mirror by FileFront
usa - USA Central USA Central
FileFront.com
 

Download from Worldwide Mirror by FileFront Download alternate universe mod!



alternate universe mod (1.0) - Readme  
Readme File:
Released 22 April, 2004

Install instructions :

1. Uninstall versions of SFC 3 off your system using Add / Remove Programs.

2. Delete the SFC 3 game folder off your system.

3. Reinstall SFC 3 from game disk.

a) Do not install Direct X 8.1 or Gamespy Arcade
b) make sure your Direct X version is Direct x 9.0b. Reinstalling Direct X 9.0b is recommended.

4. Install SFC 3 Patch 1.01 Beta 2 Build 500

a) Do not install SFC 3 Direct X 9 Fix. It will cause game to corrupt.
b) Do not install Borg Mini Campaign. It will cause game corruption.
c) Do not install Nemisis Add On Pack. It will cause game corruption.

5. Right click the SFC 3 desktop shortcut, right click, select properties, click compatibility tab.
Click "Disable Visual Themes" then click OK.

6. Make sure your drivers are up to date from the manufacturer of your video card.
Do not use drivers released by Microsoft.

7. Use the SFC3_Patch_1.01_Beta_2_Build_v531_Full.exe (installer made by Pestalence, Taldren Beta
Test team)




30 December 2003

SFC3 Patch version 1.01 build 531

1) De-Borgified 4th race no longer gets free hull repair.
2) Switch put in to enable random missions when enemy is present in hex.
3) 60sec max wait time for mission start (up from 40).



24 October 2003

SFC3 Patch version 1.01 Build 529

1) The only change *should* be the glows being enabled for de-Borgified 4th race.




15 October 2003

SFC3 Patch version 1.01 Build 528

1) Banking ships for the Borg Slot.



13 October 2003

SFC3 Patch version 1.01 Build 527

1) new .gf setting which allows turning off of Borg regen armor.




22 October 2003

SFC3 Patch version 1.01 Build 525

1) Officers not recovering from injuries - fixed.
2) Cheat: using universal starbase warp engines in starships giving massive amounts of power - fixed.
3) Large number of starships in base and planetary missions cause lag - reduced number of defense ships but made them larger on average.
4) Klingon disruptors will miss a ship going at warp - fixed.
5) Increased proximity torpedo bonus from 20% to 30%.
6) Crash: Klingon first mission crashes when you attack the uninhabited planet - fixed.
7) Allied AI ships are not in a human fleet at the start of a mission - fixed.
8) Warp core too vulnerable - fixed.
9) Triple shot is not happening enough - fixed
10) Plasma Torpedoes do not hit often enough - fixed
11) Romulan medium and heavy plasma torpedoes fire triple too much - fixed
12) Romulan triple shot never hits with all three - fixed
13) Dynaverse - Lieutenant Commander rank needs t be abbreviated to Lt. Cmdr - fixed.
14) Cinematics Campaign End movies do not play - fixed.
15) Dynaverse - Player can get head start on opponent at start of game - fixed.
16) If two allied races had a successful co-op mission with the same Victory result in a neutral hex, the result would be a draw - fixed.
17) Pirate's have the same map color has the Federation - fixed.
18) Downgrading your ship, or removing components from it, while the server setting "CanBenefitFromDowngrade=1" is set in
the Economy.gf file causes both your lifetime and current prestige to go up, instead of just your current prestige.
This causes the player to stop being promoted if their lifetime prestige exceeds that needed for the next rank - fixed.
19) Stardate "Freezes" when restarting using a saved game - fixed.
20) Confusing Text "...ship is of a higher class and can't join your fleet" - fixed.
21) Your AI Fleet-Members can Decline you from Joining in a Battle - fixed.
22) Borg Base Fast Cutting Beams Charging at Slow Rate - fixed.
23) Failing a scan or distress call mission in a neutral hex causes the hex to flip to the player anyway - fixed
24) AI does not repair non-weapon systems - fixed.
25) Planets named U.S.S. <insert name here> or IKV <insert name here> etc. - fixed.
26) Neutral planets in empire hex do not turn to Player's Empire - fixed.
27) Ships stop in space sputtering around speed 0 - fixed.
28) Must play missions do not stop the player from moving (mission dragging) - fixed.
29) Scan missions in asteroid hexes having multiple black holes present - fixed.
30) Bonus prestige in missions with more than 2 attacking teams is not being caluclated correctly - fixed.
31) Game instability When Attacking Planets - fixed.
32) After being moved to a "Safe Location" with a Starbase or Planet after a battle you are not able to refit or repair - fixed.
33) Borg Cube loads in with System Damage Every Time - fixed.
34) AI's do not start in tactical fleeted up with humans they are fleeted - fixed.
35) Players frequently get stuck "in battle" when they click "done" - fixed.


alternate universe mod (1.0) - User Comments  
The following comments are owned by the user that posted them. SFC3 Files is not responsible for their content.

Total comments: 4 | Last comment: 10-01-2004 at 04:49

 #1 - 08-29-2004 at 20:11
darkthunder
From:
Joined: December 29th, 2003
Posts: 288
lol... "Do not install DirectX 9 fix". how the hell will 98% of the sfc3 population suppose to be play the game, without the fix installed? I cant think of any reason for anyone to still use DirectX 8.

 #2 - Install it anyway - 08-30-2004 at 02:09
Greenvalv
From: (Waggaman, LA.)
Joined: April 26th, 2004
Posts: 942
Eh, install it anyway. Hasn't been a problem for me.

 #3 - 09-21-2004 at 10:38
maritime_guy
Joined: June 13th, 2004
Posts: 33
i have Directx 9.0c, and i have no problem playing with out the directx9 fix

 #4 - Idiots - 10-01-2004 at 04:49
Guest (66.28.172.157)
Joined: December 31st, 1969
Posts:
The 531 build has the Direct X 9 fix with it, and the Alternate universe mod has the 531 build incorporated. It beats having to install 10 things just to get the game working, right?



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